Bowling: Amuse Crowd:
To make the crowd laugh in bowling, move to either of the gutters in your lane, turn into opposite lane, and bowl so the ball goes over the barrier between the lanes. The ball will go into the gutter in the opposite lane and the crowd will laugh.
Boxing: Silver Boxing Gloves:
To wear Silver Boxing Gloves, you have to beat Matt in a boxing match. To wear them, hold 1 when the screen becomes black before a boxing match.
Bowling: Scare Crowd:
To scare the crowd while bowling, start the regular motion for bowling and let go on the backswing. The ball will fly backwards and the crowd will scream and jump.
Bowling: Special Bowling Ball:
To unlock a bowling ball with diamond designs on it, reach Pro level.
Tennis: Change Court color:
To change the tennis court to the blue practice court, press and hold “2” at the warning screen that shows after selecting characters.
Golf: Play without maps or meters:
To disable the power meter, map, and the wind speed indicator, press and hold (2), then make a selection at the “Select a Course” screen.
Bowling: Change ball color:
Play with the following bowling ball colors by holding the corresponding buttons as the screen fades to black:
Blue Ball – D-Pad Up
Gold Ball – D-Pad Right
Red Ball – D-Pad Left
Green Ball – D-Pad Down
Bowling: 91 Pin Strike in Power Bowling Training:
To get an automatic 91 pin strike in the last round of Power Bowling, Throw the ball on the right or left rail (depending on if you are right or left handed) so that it stays on it the whole time. If it reaches the end without falling off, you will hear a “click” and an explosion. Then all the pins will fall down from the shockwave.
Avoid losing skill points:
To avoid losing skill points, after losing a match in Tennis, Baseball, or Boxing, press “Home” before the game displays “You lose”. Exit the game and re-enter.
Fitness tests:
You can only take fitness tests once a day. To bypass this, go into the Wii system setting and move the date up one day.
Baseball: Pitch underhand:
To pitch underhand, press 2 before throwing. To return to a normal delivery, press 1.
Baseball: Pitching combos:
Curve ball – hold B
Screwball – hold A
Splitter – hold A B
Baseball: Perfect Throw:
To get a perfect throw while pitching, flick your wrist.
Bowling: Gutter ball:
Knock down all the pins except for the 10 or the 7 pin. You can then put the red dotted line about three-fourths of the way and still be on the lane, and not in the gutter. Do not release the ball when it arches up and drops on to the lane, because the ball will go into the gutter.
Bowling: Other player’s pins cannot be knocked down:
Move your Mii so he or she is in the gutter. Then, press A and aim the ball at the lane next to yours. Your ball will go in the wrong lane. Howvever, you cannot knock their pins over.
Tennis: Enter the crowd:
When your opponent hits a ball on either side that will be an out, flick your wrist. Your Mii will jump for it and end up where the fans are.
Baseball: Skip introduction:
When first starting, press the Plus Minus to skip ahead to the actual game.
Baseball: Pitching:
While pitching hold A for a screw ball, hold B for a curve ball, or hold A B for splitter.
When pitching, flick your wrist as if you were throwing a curveball and you will throw a hard fastball.
If the person who is batting is on the right, hold A when you throw the ball and it will be harder for them to hit because it spins in the other direction. If the batter is on the left, hold B when you throw the ball. If you hold A B it slows down just when it is about to get to them.
Do not try to pitch too hard. Alternate the fast ball, change-up, screwball, and curve over and over again. Try to throw no faster than 70 mph. Try not to throw the same pitch more than twice in a row. Be careful though; if you get too far ahead you will either win by the mercy rule or the CPU will start hitting the ball regardless of how you pitch.
When pitching, first press 2. Then, move left or right and throw the splitter ball. The umpire will call a ball. Keep doing this and the batter will sometimes miss the ball, depend how fast you throw.
In multi-player mode, when your side is pitching and the next batter is loading, choose your pitch and flick your wrist back and forth as fast as possible. You should pitch about 85 mph and possibly do so before your friend is ready.
Baseball: Easy homeruns:
To hit a baseball out of the park swing with as much power as possible. Time your swing just right and you will hit it out of the park.
When batting, as you hit the ball go in a upgrade (up a few degrees when the ball is hit). You will be more likely to get a home run.
In the Home Run Derby, it is more about timing than power. Do not swing your entire hand; just flick you wrist quickly. It may also help to swing up on the ball instead of using just a straight swing. Make a quick “U” in the air with the Wiimote. When you are done with your swing keep the Wiimote parallel with the screen.
To hit over the section for outs and get easier homeruns, hold the Wiimote like a baseball bat but hit it like a golf ball instead. You must swing hard. This will require some practice.
When hitting the ball, hold Left and it will most likely be out of the park, especially in Homerun Derby. If it is not a homerun it will be close to it.
Baseball: Home Run training session gold medal:
To get a Gold Medal, hit every ball pitched to you out for a home run. You must do this ten times or you will not get the gold medal.
Baseball: Hitting training:
For the training level with the cone area that you must hit in and the one where you must hit the ball as many times as you can (with 30 pitches), never take a full swing. Worry more about your timing and take just half-swings.
Baseball: Hitting off Sakura:
To defeat Sakura you must watch carefully which way the ball is approaching. If the ball goes too left or right, then do not swing. If she throws a splitter ball, ignore it. Make sure you do not swing after the ball passes the base, or else the umpire will call a strike. Note: Sakura has trick coordination in pitching, such as throwing up to 100 mph or more and confusing the batter.
Bowling: Extra pins:
When aiming for the pins in the first aiming thing, move all the way to the far right or left. Then depending on which direction you aimed the first one, aim the second one as far as you can go in the same direction. Your target will be in another lane.
Bowling: Throwing behind you:
Note: This only works in a regular game. When you are about to throw your ball, release B when the Wiimote is all the way behind you. You should throw the ball backwards, and all the Miis will cheer.
When you are in a normal game of bowling, put your hand with the Wiimote up, hold B, and swing your hand down. When your hand is behind you, release B. The ball should go behind you and if it reaches the Miis they will jump up, spin around a few times, and land while saying “Ow!”
Bowling: Perfectly straight shot:
As you bowl, hold B. Do not release B and it will leave the Mii’s hand in the air. Do not roll it immediately. Once that happens, you will have your hand in the air with the ball. Then, bowl it as usual after your hand is in the air. You will drop the ball and it will roll perfectly straight very quickly.
Bowling: Easy strikes:
While holding the Wiimote up and behind (as if you are getting ready to release the ball), hold B for about three seconds. Release the ball when it reaches slightly past your leg. and your Mii character is at the line. He will probably take about three steps. Chances are good that you will knock down most or all of the pins, getting strikes most of the time.
Go to the third dot to your right (or left depending on which way you bowl). Throw it hard to get a strike every time.
Line up your character pointing at the space between the #1 and #2 pins (press D-pad Up). While swinging through, do not release B. Instead, hold it through the top of your swing then pull it back again and swing through again. Do this as fast as possible. Upon completion of your second swing, make sure to release the ball with little to no spin. You should get a strike every time.
Go to the left of the lane (gutter). Switch to the mode where you can turn from left and right. Point to around the middle of the lane. Roll the ball. You should get a strike. This may require several attempts.
Move you character over until you are pointing at the fourth pin (if you are right-handed). Press A to change to the swivel option and point at the space between the first and second pins. When you roll, make sure you put just a little bit of spin on it and you should get a strike.
To knock most of the pins down, when you are aiming your ball, go slightly to the right (or left depending on which hand you bowl with). You should either get a strike or knock about eight or nine pins down.
To get an easy strike, use the D-pad to move the pointer so that it is in between the first two notches in the lane. If you are right-handed, move it to the right side, and vice versa.
Stand as far away from your television as possible. Aim from the first or second arrow on either side and throw a hard curve. The ball will hit the pocket and you will get a strike about 90% of the time. If you hit dead on the pocket you will still get the strike.
Hold B until the ball is in front of you. Release the ball slowly, then go up in speed. Keep the line straight. Note: This might require some practice.
Before you bowl, if you are left-handed click three spaces to the left. If you are right-handed click three spaces to the right. You will have enough power and can get a strike every time.
Bowling Training mode: 91 pin stage:
When at the 91 pin stage in Training mode, press A, then press the D-pad Right two times. Press A again and move all the way to the right until you reach the barrier. Swing the ball up onto the barrier. Make sure it does not fall off . If the ball goes off the barrier it will not work. If done correctly, you will hear a sound of a rock that is falling. All the pins will fall down. Note: This may require a few attempts.
Bowling Training mode: Picking up spares gold medal:
Knock down the pins with a single throw. Twist your wrist to curve the ball. If you knock down all the pins on seventeen lanes you will earn a gold medal.
Bowling Training mode: Picking up spares platinum medal:
Knock down the pins with a single throw. Twist your wrist to curve the ball. If you knock down all the pins on all twenty Lanes you will earn a platinum medal. Note: Lane 20’s pin is only a single pin and will be easy to pick up.
Bowling Training mode: Easy 91 pin strike:
In the “Power Bowling” training level, when you get to the 91 pin level, make the ball ride the top of the blue boundary wall all the way to the end. After that, you should hear a click, then the sound of an explosion. Shortly after that you will see all 91 pins drop, giving you a strike.
There is a secret button that destroys all standing pins is in Training mode called “Power Throws”. If you ride the rail you can get this button, making an explosion and knocking down all the pins. Note: This only works on the 91 pin part. The button is red and visible when you press Up.
Bowling: Second training level:
Use the following trick to score over 700 with ease. Switch to the pivot option with A. In other words, do not move you character left or right, just move you aim to the right or left. This works for both left and right handed bowlers. Swing all the way until you are pointing at the first WiiSport symbol on the rail (the closest to you). Move there until the tip of the dotted line disappears right at the far edge (the area closest to the pins) of said WiiSport symbol. Pivot back down toward the pins until the dot reappears and then count five clicks, spaces back to the center. Make sure you listen to the clicks and do not worry about what it looks like. If done correctly, and with enough power, you should get a strike on every set-up. This works better when you throw the ball and it does not skip down the lane, meaning it comes out of your bowler’s hand cleanly.
Bowling: Power Bowling perfect score:
The perfect score for the Power Bowling practice simulation is 890.
Boxing: Skip introduction:
When first starting, press the Plus Minus to skip ahead to the actual game.
Boxing: Easy wins:
After your skill level gets into the 600’s, your opponents will start to throw more punches at you. Keep dodging to the side. This makes you hard to hit. Whenever your opponent punches and it goes into slow motion, punch at their face one or two times. This will do more damage than normal hits and will help you defeat them faster.
Rapidly press A B after the K.O. countdown starts and your opponent will not get up.
Boxing: Early start:
Make a new Mii and go to Boxing. Skip the tutorial and while the referee says, “Fight!”, you can still punch Ryan but he will not lose any health when round one begins.
Boxing: Training:
With the punching bag, use combos and not speed hits. Alternate left and rights punches; both high and low. A good combo is left normal, right normal, left normal then right low/uppercut. Sometime that will wipe a new bag out immediately.
In the level where you must dodge the balls, keep you hands together, to the point where they touch. Then, move just your hands, not your body, to avoid the balls. This will keep you from tiring out and make your character move faster. Also, if you have to take one on the chin when the trainer throws two balls, just make sure you let only one hit you.
In the level where you must hit the trainer’s target gloves, do not swing too hard or fast. This will just get you penalties for hitting him. Make slow controlled hits. You will score higher that way in the long run.
Golf: Reading the green:
While on the green, press 1. You can see a detailed view of the green from where the level of the green changes.
Golf: Better swings:
The hardest part is getting used to how much power you should use when you swing. Take practice swings until tiy have the power that tiy want appear in the power meter appear about three to four times. Then, without stopping, press A and swing for real. The repetition helps and makes the game a lot easier. Instead of making long putts try to chip from just off the green.
Golf: Beginner course hole 3:
Select the Beginner course and get to the third hole. Look on the map and you will notice a small island that is far off on the left side of the fairway. Hit the ball there and you will have a perfect shot at the green.
Tennis: Super serve:
When you are serving, just when the ball is at the highest point quickly flick your wrist. You will see white smoke from the ball and it will be difficult to hit. This may require some practice.
When serving, hold your arm in the air above your head so that the Wiimote is pointing upwards. Hold B and move your arm downwards. Do not move your arm too quickly or slowly. The ball should travel very fast and there will be a white glow coming from it. Note: this requires some practice.
Tennis: More points against the CPU:
It does not matter how hard you can swing your arm. The way to hit the ball very fast is to flick your wrist very quickly. When you play against the CPU, it is best to flick your wrist and hit the ball to one side of the court. When the CPU Mii hits it back to you, hit it to the other side of the court. This is an easy way to get points.
Tennis: Training:
When in training on level 1, rapidly shake your Wiimote back and forth. You might hit most of the tennis balls that the other player throws at you.
Tennis: Target practice:
When you miss the target, the area you hit will become slightly darker. If you get it black and hit it again, it will make a hole in the wall. Note: You ball can get lost in it.
Tennis: Play on both sides with one Wiimote:
Before the screen where the game randomly selects the opponents ends, select the black silhouette of the characters. You should now be in control of both sides. Note: The game will have a split screen.
Tennis: “Asian” bounce:
Using your front character, if the ball is up high and you swing the Wiimote back and forth quickly, the front person will jump in the air and hit the ball. Be careful; if you do this too many times you will start hitting it out of bounds.
Tennis: Playing against same character:
When you play tennis against the CPU and its characters are figures with question marks on them, select them. You should now be playing against your own character.
Tennis: Auto-play:
Select both people on the tennis menu. They will turn into question marks. Select the single game option and you will be able to watch the CPU characters play themselves while you can control the camera.
Tennis: Hit ball by themselves:
Instead of throwing the ball in the normal way by A or jiggling the Wiimote, flip the Wiimote in the air and catch it. This requires some practice. Your character will hit the ball all by his or herself. This does not always happen, but with practice you can do this every time you hit the ball. Note: This has no practical use in the game and is only for the purpose of showing off.
Tennis: Hole in wall:
Intentionally miss the target in Target Practice to hit the brick wall. The section of the wall you will darken slightly. Keep hitting it until the bricks begin to break. After breaking enough bricks, a large hole will form. When your ball goes through the hole your training will end.
Skip introductions:
On any sport, press the Plus Minus while starting to skip ahead to the actual game.
Baseball: Pitching:
-While pitching, hold B for a curve ball, hold A for a screw ball, or hold A B for splitter.
-While pitching, flick your wrist as if you were throwing a curveball to throw a hard fastball.
-If the person who is batting is on the right, hold A when you throw the ball and it will be harder for them to hit since it spins in the other direction. If the batter is on the left, hold B when you throw the ball. If you hold A B,? the ball slows down just when it is about to reach them.
-Don?t always? try to pitch hard. Instead, mix up the fast balls, change-ups, screwballs, and curve balls. Try not to throw faster than 70 mph and never throw the same pitch more than twice in a row. Note: if you get too far ahead in points, you will either win by the mercy rule or the CPU will start hitting the ball regardless of how you pitch.
-When pitching, first press 2. Then, move left or right and throw a splitter ball. The umpire should call a ball. Repeat this and the batter will sometimes miss the ball, depending on how fast you throw.
-In multi-player mode, when your side is pitching and the next batter is loading, choose your pitch and flick your wrist back and forth rapidly. You should pitch about 85 mph and usually before your friend is ready.
Baseball: Easy homeruns:
-To hit the ball out of the park, swing with as much power as possible. Time your swing just right and you send it flying out of the park.
-When batting, go in an upgrade as you hit the ball (up a few degrees when the ball is hit). This increases your chance of getting a home run.
-In the Home Run Derby, it?s all about timing. Don?t swing your entire hand. Instead, just flick you wrist quickly. Try swinging up on the ball instead of using just a straight swing. Make a quick “U” in the air with the Wiimote and keep the Wiimote parallel to the screen when you are done with your swing.
-To get some easy homeruns, hold the Wiimote like a baseball bat but hit it like a golf ball instead. Make sure you swing hard. This will require practice.
-When hitting the ball, hold LEFT to increase your chance of getting it out of the park, especially in Homerun Derby.
Baseball: Home Run training session gold medal:
To win a Gold Medal, hit every ball pitched to you out for a home run. You must do this ten times.
Baseball: Hitting training:
For the training level involving the cone area that you must hit in, as well as the one where you must hit the ball as many times as you can (with 30 pitches), don?t take full swings. Focus on timing and take just half-swings.
Baseball: Ground-rule double:
To get a ground-rule double,? hit a baseball so it bounces into the stands.
Baseball: Hit Sakura?s pitches:
To defeat Sakura, watch carefully which way the ball is approaching. If the ball goes far left or right, don?t swing. If she throws a splitter ball, ignore it. Never swing after the ball passes the base or else the umpire will call a strike. Note: Sakura has trick coordination in pitching, like throwing up to 100 mph or more and confusing the batter.
Bowling: Extra pins:
When aiming for the pins, move all the way to the far right or left. Then, depending on which direction you aimed the first one, aim the second one as far as you can go in the same direction. Your target will be in another lane.
Bowling: Throw the ball behind you:
When you are about to throw your ball, release B when the Wiimote is behind you. You should throw the ball backwards and all the Miis will dodge it. Note: This only works during a regular game.
Bowling: Training Power Throws:
When on the “final lane” of Power Throws, move all the way to the right or left (depending on which hand you use). Turn toward the wall two to four notches and release the ball on top of the wall. If done right, the bowling ball will travel down the top of the wall past the pins, and all 92 pins will fall down at once.
Bowling: Straight shot:
When bowling, hold B. Do not release B and it will leave the Mii’s hand in the air. Don?t roll it immediately. Once that happens, your hand will be in the air with the ball. Then, bowl as usual after your hand is in the air. You will drop the ball and it will roll perfectly straight very fast.
Bowling: Easy strikes:
-While holding the Wiimote up and behind, hold B for around three seconds. Release the ball when it reaches slightly past your leg and your Mii character is at the line. He will probably take about three steps and chances are good that you will knock down most or all of the pins, getting strikes almost every time.
-Go to the third dot to your right or left, depending on which way you bowl). Throw it hard to get a strike almost every time.
-Line up your character pointing at the space between the #1 and #2 pins by pressing D-pad Up. While swinging, don?t release B. Instead, hold it through the top of your swing and pull it back again, then swing through again. Do this as rapidly as possible. Upon completion of your second swing, make sure to release the ball with no spin. You should get a strike.
-Go to the left of the lane (gutter) and switch to the mode where you can turn from left and right. Point to around the middle of the lane and roll the ball. You should get a strike.
-Move you Mii until you are pointing at the fourth pin (if you are right-handed). Press A to change to the swivel option and point between the first and second pins. When you roll, make sure you put just a little bit of spin on it to get a strike
-To knock most of the pins down, when you are aiming your ball, go slightly to the right or left (depending on which hand you bowl with). You should either get a strike or knock most of the pins down.
-Stand as far away from your television as possible and aim from the first or second arrow on either side, then throw a hard curve. The ball will hit the pocket and you will get a strike about 9 times out of 10. If you hit dead on the pocket you will definitely get a strike.
Bowling: 91 pin stage in Training mode:
When at the 91 pin stage in Training mode, press A and then press the D-pad Right two times. Press A again and move right until you reach the barrier. Swing the ball up onto the barrier while making sure it does not fall off . If the ball goes off the barrier, it will not work. If done correctly, you will hear a sound of a rock that is falling and all the pins will fall down. Note: This may require practice.
Bowling: Picking up spares gold medal in Training mode:
Knock down the pins with a single throw by twisting your wrist to curve the ball. Knock down all the pins on seventeen lanes to earn a gold medal.
Bowling: Picking up spares platinum medal in Training mode:
Knock down the pins with a single throw by twisting your wrist to curve the ball. Earn a platinum medal by knocking down all the pins on all twenty lanes. Note: Lane 20’s pin is only a single pin.
Bowling: Second training level:
Use the following tip to score over 700 with ease. Switch to the pivot option with A. Swing all the way until you are pointing at the first WiiSport symbol on the rail (the closest to you) and move there until the tip of the dotted line disappears right at the far edge (the area closest to the pins) of said WiiSport symbol. Pivot back down toward the pins until the dot reappears. Count five clicks, spaces back to the center. Make sure you listen to the clicks and don?t worry about what it looks like. If done correctly, and with enough power, you should get a strike every time. This works better when the ball comes out of your bowler’s hand cleanly.
Bowling: Perfect score in Power Bowling:
890 is the perfect score for the Power Bowling practice simulation.
Bowling: Animal Crossing easter egg:
When you zoom in, the sound is similar to when the menu in Animal Crossing is displayed.
Bowling: Gutter ball glitch:
Knock down all the pins except for the 7 or the 10 pin. You can then put the red dotted line about three-fourths of the way and still be on the lane, instead of the gutter. Do not release the ball when it arches up and drops on to the lane or else the ball will go into the gutter.
Bowling: Throw ball at other lane’s pins:
Move your Mii so he or she is in the gutter and press A while aiming the ball at the lane next to yours. Your ball will go in the other lane but won’t knock their pins over.
Boxing: Easy victories:
-Once your skill level gets into the 600’s, your opponents will begin to throw more punches at you. Keep dodging to the side to make? yourself hard to hit. Whenever your opponent punches in slow motion, punch their face one or two times. This will do more damage than normal hits and will help you knock them out faster.
-Repeatedly? press A B after the K.O. countdown starts to make your opponent not get up.
Boxing: Early start in Boxing:
Make a new Mii and select Boxing. Skip the tutorial and while the referee says “Fight!”, you can punch Ryan. However, he won’t lose any health when round one begins.
Boxing: Training hints:
-While hitting the punching bag, use combos and not speed hits. Mix it up with left and right punches that are both high and low. A great combo is left normal, right normal, left normal then right low/uppercut. Usually that will wipe a new bag out immediately.
-When dodging the balls, keep you hands together to the point where they touch. Then, move just your hands and not your body to dodge the balls. This will both keep you from tiring out as well as make your character move faster. Also, when the trainer throws two balls, make sure you let only one hit you.
-When you must hit the trainer’s target gloves, do not swing hard or fast. You’ll just get penalties for hitting him. Make slow controlled hits to score higher in the long run.
Golf: Hide HUD:
Hold 2 when choosing at the course selection screen to make the power meter, map, and wind speed indicator disappear from off the screen.
Golf: Read the green:
While on the green, press 1 to see a detailed view of the green from where the level of the green changes.
Golf: Improved swings:
The most difficult part is getting used to how much power you should use when swinging. Make sure to take practice swings until you have the power that you want appear in the power meter appear about three to four times. Then, without stopping, press A and take a real swing. The repetition helps and makes you a much better golfer. Also, instead of making long putts, try to only chip from just off the green.
Golf: Beginner course hole 3:
Select the Beginner course and reach the third hole. Look at the map and you will notice a small island far off on the left side of the fairway. Land the ball there and you will have a perfect shot at the green.
Tennis: Flaming super serve:
-When serving, quickly flick your wrist just when the ball is at the highest point. You should see white smoke from the ball and it will be difficult to hit. This requires practice.
-When serving, hold your arm above your head so that the Wiimote is pointing upwards. Hold B and move your arm downwards without moving your arm too quickly or slowly. The ball should travel quickly and there will be a white glow coming from it. Note: This requires some practice to perfect.
Tennis: More points against CPU:
It doesn’t matter how hard you can swing your arm. The only way to hit the ball very fast is by flicking your wrist very quickly. When playing against a CPU, it’s better to flick your wrist and hit the ball to one side of the court. When the CPU Mii hits it back to you, hit it to the opposite side of the court. This is a great way to get points.
Tennis: Training on level 1:
When in training on level 1, quickly shake your Wiimote back and forth to hit most of the tennis balls that the other player throws at you.
Tennis: Target practice:
When you miss the target, the area you hit will become a bit darker. If it becomes black and hits it again, it will make a hole in the wall. Note: Your ball can get lost in the hole.
Tennis: Play on both sides with one Wiimote:
Before the screen where the game randomly selects the opponents goes away, select the black silhouette of the characters. You should now be in control of both players. Note: The screen will be split.
Tennis: Asian bounce:
Whenever the ball is up high and you swing the Wiimote back and forth rapidly, the front person will jump in the air and hit the ball. Be careful, doing this too many times will make you start hitting it out of bounds.
Tennis: Play against same character:
When playing tennis against a CPU and its characters are figures with question marks on them, select them. You’ll then play against your own character.
Tennis: Auto-play:
Select both people on the tennis menu to see them turn into question marks. Select the single game option and you’ll then watch the CPU characters play themselves while you control the camera.
Tennis: Hit ball by themselves:
Instead of hitting the ball the normal way, flip the Wiimote in the air and catch it. This requires some practice but your character will hit the ball all by his or herself if done right. Note: This move is just for the purpose of showing off.
Tennis: Hole in wall during training:
Miss the target in Target Practice to hit the brick wall and make the section of the wall darken slightly. Keep hitting it until the bricks begin to break and a large hole forms. Note: When your ball goes through the hole your training will end.
Tennis: Go into the crowd:
When your opponent hits a ball far enough to either side, flick your wrist so your Mii jumps for it and ends up where the fans are.