Vehicles:
Note: This procedure requires? editing a game file; creating a backup copy of the file before proceeding is recommended. Using a text editor, edit the “missions.ini” file in the “data” directory in the game folder. At the bottom of each mission profile is a header labeled “PVSTART”. This 44-digit number sets the amount of starting vehicles. Each digit represents the number of vehicles the different units will have at the start of the game. The following is a list of the numbers and the vehicle they correspond to:
NUMBER – VEHICLE
1st digit – Ore carrier
2nd digit – Ore truck
3rd digit – Crusader
4th digit – Oppressor
5th digit – Crucifier
6th digit – APC
7th digit – Faith hammer
8th digit – Annihilator
9th digit – Purifier
17th digit – Mortar unit
18th digit – Priest
19th digit – Medic
20th digit – Slaven rider
34th digit – Inquisitor AC
35th digit – Revelator AC
37th digit – Nova AC
39th digit – Redeemer AC
The last digit is a mobile construction vehicle (MCV). Edit the line as desired. For example, the following will result in seven Purifiers, eight Redeemers, four Inquisitors and two MCVs:
?PVStart3D00000000700000000000000000000000040000800002