Unlimited money:
Begin a new game under the “Easy” difficulty setting. Play until McCoy stops in front of Runciter’s Animals store, then restart the game under the “Easy” difficulty setting. The amount of money available should now be displayed as infinite on the menu screen.
Mechanism for the Kia:
At bullet Bobs’ place at Animoid Row, talk to Hasan the snake dealer, then go to the options menu. Activate the “User’s Choice” dialog control, and ask Bob to VK as the first second or third thing to talk to him about. The dialog will be:
McCoy: :There’s a test I’d like you to take.”
Bob: “Test? You mean the Voigt Kamphf?”
McCoy: “Ya, I don’t think you’re a rep, but I wanna….”
Bob: “Hey hey hey, you don’t have to explain. I always wanted to see the machine in action. Go on, set it up.”
After the test, Click on Bob again to activate dialog. If it was done correctly, you should not get a dialog subject choice. Bob will give you a mechanism for the Kia that lets you right-click on clues and block them from being uploaded into the police mainframe clue database.
Izo’s camera:
At Animoid Row, there is a shop called The Green Pawn run by a man named Izo. You may have heard about this man from audio interviews with Spencer Gregorian obtained from the police mainframe. Eventually, after talking with Izo, he will take out an antique camera and flash it in your face, taking a picture of you and momentarily blinding you, allowing him to escape. You vision comes back and McCoy has his gun out. Do not pursue Izo immediately. Instead, put the gun away and click on the camera on the ground outside The Green Pawn. You will get two pictures, one of McCoy with one of two possible other clues in the background, plus another picture of Clovis and his girlfriend at the China Bar.
Saving Moraji:
On DNA Row, at the building named Dermo Design, the first time you walk in the lower story (not the floor up the stairs), Moraji will be chained to a post and a bomb will be sitting on the table. Take your gun out and shoot the metal block restraining Moraji. You should hurry — the bomb’s timer is short. Then, run out of the building and stop away from the entrance. If you are near the entrance the explosion will kill you. Moraji will run out and the explosion will get him. However, he gives you a description of the attackers.
Secret entrances:
At Nightclub Row, when you are in Early Q’s nightclub, the jerk man there named Hanoi, will not let you go further into the club or into the door at the top of the screen to left. To get into the nightclub further, click on the girl on the stage dancing to the heavy metal, and Hanoi will become distracted. When he stops in front of the girl, walk over to the rotating table to go further into the club. Then later, after the snake dancer’s performance, you can go back to the first room and enter the door mentioned earlier. Hanoi will be watching the snake dancer.
Eisenduller’s password:
At the Tyrell Building when first investigating Marcus Eisenduler’s murder, outside his artificial gravity lab is a large computer terminal. Click on the terminal once, and McCoy will state how someone had continuously tried to access restricted DNA information files on the Tyrell Network. Do not click on the computer again — if you do you will not be able to eventually enter his password and the computer will lock you out. Now, enter the Grav Lab and collect the clues there including the dog collar with the name: “Rikki”. Go back to the terminal and click on it. McCoy will enter Eisenduller’s dog name as a password, and you will able to get a copy of Tyrell’s DNA information.
Moving corpse:
Once you get to the part where Zuban dumps the hot soup on you (you can dodge it by clicking on the right side of the floor when he drops the pot). he will take off running out the door. Follow him through the alley, and you will encounter an old bum digging in the trash. Do not shoot him yet. Run up to the trash and dig in it. You will find a license plate. When you get it, the bum will start to walk away. Shoot him now. His body will fall to the floor, but he keeps on moving down the ally. If you follow him back the way you came, he will somehow stand up and just keep on walking.