Cheat Codes:
Activate the following cheats by entering the corresponding Classic Match passwords:
CHEAT FUNCTION – PASSWORD
All bonuses – CAUGHTANDBOWLED
Classic players – GONEFORADUCK
Picture gallery – SLEDGING
All teams – GOODLENGTH
All classic matches – BOWLEDHIM
All trophies – DOLLY
Classic XI Challenge – STUMPED
Super strength batsmen – CMBLARA
Faster matches – TIMEWARP
Large ball – MEDICINE
Wickets will not break if you hit them – ONOTOUT
Classic matches:
Enter one of the following passwords:
MATCH – PASSWORD
2 – TAKEAWAY
3 – WIPEOUTS
4 – TIMELINE
5 – SCARFACE
6 – SILLYBOY
Don Bradman:
Break Brian Lara’s record of 400 not out in a Test Innings to unlock D Bardenham, who is a pseudonym for Don Bradman.
LBW or Blowed:
Blowed at Min. Speed but up to almost the wicket. Blowed in line with the wicket and the batsmen will be out LBW or Blowed (in most cases).
Training your career player:
Select “Tournament” at the main menu. Select “Double Wicket” at the tournament menu. Set the setting of the match to 8 teams and 10 overs on the village difficulty setting. Edit every team so that each team has bowlers or really bad batsmen (for example, Glenn McGrath). On the eighth team, select your career player and any other player desired, or another career player. If batting, always try to hit the ball out of the ground by timing it correctly and playing the correct shots. If you make a 50 or even a 100, you get that many points for batting. If bowling, always bowl at the stumps and in 10 overs. You will at least get 25 wickets earning you 25 points for your career player for bowling.
To train a player’s bowling skills (the two-controller way), do double wicket. Make your opponents bad batsmen, then just aim for the stumps. If you have to (because your bowler is a spinner), move your batsman away from the wicket altogether and do not swing.
This is an even cheaper way for run outs. Concede no balls. Bowl a full toss shot, straight on the batsman, run over the no ball line, then use the other controller on a forward defensive shot. Then as usual, when the bowler has the ball, run the batsmen for a run-out. You concede a run, but will have extra ball for another run out. You can then do however many you can. Bowl 60 run outs to fill up the fielding bars. If you want to be a wicket-keeper and get credited for run outs, bowl the same side as where the batsman has the bat, then aim to bowl a full toss just wide of the wicket. When the wicket keeper catches the ball, immediately call the run. The keeper will throw to the wicket. This can be done regardless of whether you are a batsman, bowler or all-rounder. When that is done filling up completely, this is the only category to be full when your player’s overall rating is evaluated.
Uprooting the stumps:
If you want to knock the stumps completely off the ground and hear the big loud “thump”, get at least a medium-fast bowler (non-created) and bowl at a speed of at least 115 km/h.
Knock the stump camera out:
The stump camera, despite the suggestion of the artwork on the middle stump, is behind the off stump right-handed batsman or leg stump of the left-handed batsman. When you have bowled the ball to that stump, either by knocking the bails or completely uprooting the stump, watch the entire replay, then admire how you smashed the camera.
Maximum ratings:
The maximum rating for bowling, batting and fielding after all stats points are accumulated are as follows:
Bowler: Bowling 100, Batting 60, Fielding 100
Batsman: Bowling 60, Batting 100, Fielding 100
All-Rounder: Bowling 80, Batting 80, Fielding 100
Speed created bowlers:
Initially, a bowler’s speed is pathetically slow due to high release. However if you are a bowler, or an all-rounder, your speed will improve after you have maxed out your bowling stats. You can uproot the stumps (bowl at over 115km/h) if you are a fast medium bowler or fast bowler. Medium fast bowlers can sometimes do that, but fast bowlers may sometimes uproot the stumps between 110-115km/h if you have some swing on the ball.