Giant Ant missions:
Hold [Left Shift] and click on the round speaker at the title screen to play the four bonus Giant Ant missions. To kill the ants easily, use Rocket Soldiers. However, use Medium or Mammoth Tanks for the Fire Ants. If your units are standing still, they will have a much better chance of killing the ants.
Create ants:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Make a map using Red Alert Map Editor, Save the map and exit the editor. Use a text editor to edit the map file in the game directory. Search for the following lines (they may contain a different value in your game):
[Basic]
NewINIFormat=3
Name=River of Gold
Copy the following entries below those lines:
[General]
;Warior Ant
[ANT1]
Name=Nin10dolord’s Warior
Image=ANT1
Name=Warrior Ant
Prerequisite=weap
Primary=Mandible
Strength=125
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=6
Cost=700
Points=40
ROT=8
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
;Fireant
[ANT2]
Image=ANT2
Primary=FireballLauncher
Name=Fire Ant
Prerequisite=weap
Strength=75
Armor=heavy
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=8
Cost=700
Points=40
ROT=6
Tracked=yes
Crewed=no
NoMovingFire=yes
[ANT3]
Image=ANT3
Name=Scout Ant
Prerequisite=weap
Primary=DepthCharge
Strength=85
Armor=light
TechLevel=1
Owner=allies,soviets
Sight=3
Speed=7
Cost=700
Points=40
ROT=9
Tracked=yes
Crewed=no
NoMovingFire=yes
GuardRange=5
View credits:
Click on the Westwood logo at the title screen.
Free men:
Build a missile silo. When the missile is ready, sell the silo and immediately launch the missile. If this was done quickly enough, the sale will have stopped and some troops will come out of the silo.
Playing as the Soviets:
Send a tank into the enemy base when you have a Iron Curtain and a Missle Silo. When the tank is attacked, use the Iron Curtain. Then, when a large amount of enemy forces surround the tank, launch the atom bomb.
Ore truck defense:
If infantry are attacking your ore truck, simply use the ore truck to crush them.
Making cruisers accurate:
Cruisers will miss when firing at something in the distance. Hold [Ctrl] and click to force them to fire on the ground and a little above the target.
Cruisers without protection:
Cruisers can fire at water-vehicles by force firing on the target. However, it will not do as much damage as if normal target was attacked.
Tanks vs. spy:
Although you may think your spy is safe if no dogs are present, tanks are still dangerous. They will not shoot at your spy, but will instead try to crush him.
Saving units:
If you are under attack by enemies that are coming by bridge, transport, APC, or Chinook, destroy them quickly to cut them off.
Low power strategy:
When you have low power, your defense (Turret, Flame Tower, Pillbox, etc.) can still function. But structures such as Tesla Coils, AA Guns, and Radar Domes will go offline. Your radar will not appear until the power is back to normal. However, your other structures will still build or repair depending on how much power is available to you; the less power, the slower the construction.
Killing multiple grenadiers/flamethrowers:
When attacked by a group of flamethrowers or grenadiers, just kill a few of them to set off a chain reaction that will kill the rest.
Blackhole Lightning storm (Vortex) on the ground:
Build a Chronoshere and use it many times. If you have done it enough times, you will see a circle that appears as if it is sucking up the ground. Stay far away from it, as it shoots out powerful lightning bolts.
Note: This is a Vortex. Einstein warns that this may happen if the Chronosphere is used. You can edit the rules.ini file to change the chances of a Vortex happening.
Telsa Tank:
Start a multiplayer or skirmish game and play as France. Make sure there is a tech level of at least 7. Hold [Shift] before building a Radar Jammer. The unit is now a Tesla Tank, although it looks like a Radar Jammer.