Easy money:
In a skirmish game, play on Yuri’s team. Build a Cloning Vat. Train a Yuri Prime. Go to the enemy’s base with the Yuri Primes. Capture any part of the base, then sell them. Note: Get the base defense parts first and use them to kill enemy units around the base.
This trick will only work with Yuri. Build Cloning Vats and a Grinder. Build Infantry and send the clones into the Grinder. You will get free money because you never paid for the clones.
When playing as Yuri, get control of the Genetic Mutator. Then, build the Cloning Vats. Deploy it near or beside the Barracks. Train about 20 Initiates and the Cloning Vats will double it to 40. Take your 40 Initiates and bring them to an open location. When the Genetic Mutator timer runs down to zero (0:00), activate it on all 40 Initiates. They will all turn into Brutes. Instead of putting 40 Initiates in the Grinder, you can now put 40 Brutes in there, which gives you more money. Repeat this to receive additional funds.
In a skirmish game, play on Yuri’s team. Play on a level with an civilian airport on it. Capture the airport and build a Grinder. Every time you send down reinforcements, put them in to make a profit of about $500. Since you never run out of reinforcements, you can always do this repeatedly and never run out of money.
Play as Yuri in a multi-player or skirmish level with a city. Make sure that there are civilians or vehicles in the city. Build a Grinder and any amount of Mind-Control units. You can mind control the civilians and vehicles. Send them to the Grinder for a free amount of money.
Matrix Pixels.
When playing as Yuri, train a Yuri Prime (you can use a Cloning Vat to train two) and take it to the enemy base. Capture any building and sell it immediately. You will get the money and Yuri will be able to take over the next building.
In a skirmish game, build everything desired and needed in order to generate at least two UFO units. Find an enemy base and use one UFO to power down the base while the other covers the first. Once the ground is clear of any offensive or defensive threat (such as Flak Troopers, Guardian GIs, Patriot Missiles, etc.), send the remaining UFO unit to the enemy’s Oil Refinery. The siphon on the UFO will transfer a small amount of money from the enemy refinery to your bank (at a rate of about $20 per second). If you keep continue to do this, you will eventually win; not to mention fund anything else you would end up building. This is an especially good tactic to use against multiple enemies.
Note: You must be Yuri to complete this trick. Make sure you have a Grinder. Capture an Airfield in any map with one. Then, paradrop your Paratroopers in your base and send them into the grinder. This prevents overcrowding and gives extra money.
As Yuri, you will need a fully charged Genetic Mutator, Cloning Vats (optional but recommended), Meat Grinder, and lots of money. Create a large army of Initiates and bunch them up in one location. Use the Genetic Mutator and turn them into Brutes. Then, send the New Brutes into your Meat Grinder.
Nighthawk landing on water:
Select a skirmish level with water as the Allies. Build a Chronosphere and land your Nighthawk chopper on some land that is away, so that other units cannot accidentally be transported along with it. When your Chronosphere is done, select the Nighthawk and choose an area of water to put it on. Next, transport the Nighthawk onto it. If you have units in the nighthawk, it will not deploy them. If there are any ships in the water, they can destroy your Nighthawk if you cannot get it to take off fast enough.
Squid with changing tentacle colors:
If a Squid tries to “sink” an Allied Robot Tank, its tentacles will change color and it pops up without traveling. After the Robot Tank is destroyed, the squid changes back to normal.
Squid on land:
When playing as the Allies, take over a Soviet base and build a Giant Squid. Then, build a Robot Tank and send it next to the squid. Tell the squid to attack the Robot Tank. Use your Chronospehere to teleport them to land. The squid will continue to attack the tank. When the tank explodes, the squid becomes transparent and stays in the ground.
Free energy on first mission:
Capture two Power Plants then immediately sell all four Grand Cannons. Use the time machine to go into the past. The Grand Cannons will be there and you will have plenty of power. To get more, capture any remaining Power Plants since you have no MCVs.
Build units promoted or build secret units:
In multi- player mode, have an ally, then build three Engineers and three Spies. Get a tank or something to damage your ally’s War Factory, Battle Lab, or Barracks just enough so an Engineer can be sent in to repair it. Move your three Engineers and three Spies next to the building you want to spy, for example, an allied Battle Lab. Then, select your six men and click on “Waypoints” Click the men to walk right next to the Battle Lab (not inside yet), then click on the Battle Lab. Your Engineers and Spies should now go inside. The “New Technology Acquired” message should appear, and you can now build a Chrono-Commando. This can also be done to War Factories and Barracks. Note: Sometimes it may work with only one Engineer and one Spy.
Mind control your own units:
When playing as Yuri, build the Psychic Dominator. Wait until the timer runs down to zero (0:00). Get a few of your units gathered in an area. Take the units away from your base or you will destroy your buildings. When the Psychic Dominator is ready to be activated, use it on your units. Your units should now have a little brainwave above them, letting you know they are being mind controlled. Your units will not change to the bad enemy, but they are just being mind controlled for no reason. Also, they do not self control themselves like civilians.