Cheat Codes:
Press [F12] during game play, enter one of the following codes at the console window and press [Enter]. Press [Ctrl] [F12] to close the console window and activate the corresponding cheat:
CHEAT FUNCTION – CHEAT CODE
Toggle revolts – alba
Toggle John Calvin mode – calvin
Explore all provinces; cannot be deactivated – columbus
Toggle natives – cortez
Increase infrastructure level – cromwell
Additional 10 Merchants – dagama
Trigger indicated event – event
God mode – difrules
Increase naval technology level – drake
Increase land technology level – gustavus
Additional 6 Missionaries – loyola
Toggle Reformation mode – luther
Additional 50,000 Ducats to treasury – montezuma
No pause during events – ney
Set stability to 3 – oranje
Toggle fog of war – pappenheim
Additional 10 Colonists – pocahontas
Increase trade level – polo
Toggle control of all military units – richelieu
Change domestic policy freely – robespierre
More cannon fodders – russianhordes
Additional 10,000 population to capital province – swift
Toggle ability of CPU to declare war – tilly
Toggle Treaty of Tordesillas mode – tordesillas
Toggle Council of Trent mode – trent
Additional 10 Diplomats – vatican
Toggle province status review – wallenstein
Event numbers:
Use one of the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
CHEAT FUNCTION – EVENT NUMBER
Reformation – 100
Jean Calvin – 101
Council of Trent – 102
Edict of Tolerance – 103
Treaty of Tordesillas – 110
English Pirates – 1000
One Province revolts unprovoked – 1001
Religious turmoil; one revolt – 1002
Conversion of heretics; changes religion in one province – 1003
Gift to the state; 200 gold – 1004
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months – 1005
Excellent minister; ADM, DIP, MIL set to 9 for 12 months – 1006
Scandal at Court – 1007
Wave of Obscurantism; 3 revolt risk – 1008
Exceptional year; -5 inflation, 100 gold – 1009
Rush of colonists; 3 colonists – 1010
Diplomatic move; 50 relation, 1 diplomat – 1011
Great reputation; 10 relation with 7 countries – 1012
Colonial Dynamism – 1013
Colonial Dynamism; 1 conquistador, 3 colonists – 1013
Unexpected invention; 1 manufacturing – 1014
Rush of Merchants – 1015
Plague; -5000 people in province – 1016
Reformation of army; 250 land tech – 1017
Reformation of navy; 250 naval tech – 1018
Enthusiasm for army; 5000 troops – 1019
Enthusiasm for navy?; 5 warships – 1020
Agricultural Revolution – 1021
Devastating fire; -1 manufactory – 1022
Good government policies; 1 stability, 250 infrastructure and trade tech – 1023
Poor government policies; -1 stability, -250 infrastructure and trade tech – 1024
Unhappiness with Clergy – 1025
Unhappiness among Artisans – 1026
Unhappiness among Peasants – 1027
Unhappiness among Merchants – 1028
Valuable mineral – 1029
Political Crisis – 1030
Corruption – 1031
Deflation – 1032
Diplomatic Insult – 1033
Fortification effort; 1 fort to province – 1034
Creation of bank; -5 inflation, 200 gold – 1035
Creation of stock exchange; -2 inflation, 100 gold, 500 infrastructure tech – 1036
Creation of company of trade; 2 merchants, 500 trade tech – 1037
Colonial uprising; 1 colony rebels – 1038
Heretic Uprising – 1039
Explorer; 1 explorer, 0 colonists – 1040
Conquistador; 1 conquistador, 0 colonists – 1041
Nobles (-2 stab) – 1042
Trading Company Disaster – 1043
Internal Trade – 1044
Meteor Sighted – 1045
Fire Ordinance – 1046
Saint performs miracle; 1 stability, -3 revolt risk – 1047
Medical – 1048
Noble Feud – 1049
Nobles ally with foreign power; -2 stability, casus belli (nation) – 1050
Assassination of noble – 1051
Cessation of Church Functions to Nobility – 1052
Sale of Offices – 1053
Monopoly company formed – 1054
Nobles demand increased pensions – 1055
Grant export licenses – 1056
New land claimed – 1057
Establish cantonments – 1058
Nobles demand old rights – 1059
Cities demand old rights – 1060
Non-enforcemnts of Ordinances – 1061
Bourgeoisie request privileges – 1062
Italian Engineer available – 1063
Foreign drill instructor; -250 gold, 1 offensive doc, 1 quality / -1 victory points – 1064
Build a Great Palace – 1065
Indulgence Peddler – 1066
Uncooperative Philosopher – 1067
Regional Heresy – 1068
Boundary Dispute – 1069
Merchants Harassed – 1070
Regional population boom; 2 colonists / 2000 population – 1071
Petition for redress; -4 stability, 1 centralization/-1 stability, -1 tax, revolt (province) – 1072
Noble family requests aid – 1073
Support for dissidents abroad – 1074
Foreign trade competition rises; 1 mercantilism / -1 merc – 1075
Exceptional Court Painter available – 1076
Catholic influence in Africa – 1077
Christian influence in South Africa – 1078
Mali returns to paganism – 1079
Moslem influence in Africa – 1080
Moslem influence in Nubia – 1081
Catholic influence in America; 1 stab / convert to catholic and 4 colonies – 1082
Protestant influence in America – 1083
Moslem influence in south-east Asia – 1084
Newton pulishes Principia Mathematica; 200 to land, naval, infa, and trade tech. – 1500
Newton Pulishes Optica; 250 to land amd naval tech. – 1501
Hungarian vampire; -1 stability, -1 innovativeness – 1503
Gerard Mercator de Kremer; 500 to naval tech – 1506
All Life Is Holy; -2 stability – 1508
The Lollard Hersey; 3 revolt risk, -2 stab, -50g/-100 to 2 countries – 3001
War of the Roses; 1 artist, serf, -1 central, land, -3 stab – 3002
Bosworth Field; 3 stab, central, -3 serf, merc, -5 artist – 3003
End of the 100 Yrs War; 1 stab, 150 relations with France – 3004
Justices of Peace; 1 cent, 6 tax collectors, 1 stab, -200g 1 serf, arist, 2 stab, 100g – 3005
Support Middle-class Bureaucrats; 1 innov, -1 arist, merc, land, stab -1 innov, 1 arist, serf, stab, 2 land, 100g – 3006
Court of the Star Chamber; 2 cent, innov, 1 stab, 3 revolt risk 2 artist, 1 stab, -1 cent, innov – 3007
The Enclosure Movement; -3 stab, 1 revolt risk/-1 central, -2 serf, 1 stab – 3008