Credits mini-game:
To unlock a staff credits mini-game, complete all Quest, Challenge, or Puzzle mode levels. Beat the mini-game to unlock the “Staff” mini-game option at the options menu.
Hard difficulty in Challenge mode:
Complete Challenge mode under the Normal difficulty setting to unlock the Hard difficulty.
Special difficulty Challenge mode:
Complete the game in Quest or Checkmate mode to unlock the Special difficulty.
Detonator hint:
In Normal Play in the Training, Normal, Hard, or Special, you have plenty of? time to count the red and blue dots. This is when you receive the first detonator. Be sure to destroy the one with the least dots. Also, when there are the following colors: red, blue, yellow, light blue, and purple, destroy light blue. This works most of the time.
Hard mode hint:
Hard mode has the spheres going in two different directions, which makes it a little bit easier in the beginning because you can get bigger chain. When marbles are being destroyed on one side, expand the chain by shooting a marble toward the other side. It’s easy to get a twelve or more chain this way. The strategy for Hard mode in the beginning is just to group pairs of at least two red, at least two blue, and at least two red. Then, destroy a set in the middle of this arrangement in each path.
Special mode hint:
Special Mode features smaller marbles because there is an extra circle to the spiral. It is expanded, so the detonator also gets a benefit from this. If you are lucky enough to eliminate most of the yellows before you get the first detonator, that way only red and blue remain, you will get a killer chain once the detonator is used.
Marble order:
The order that new marbles arrive are as follows; first red or blue, then yellow, light blue, purple, green, white, black.
Four modes hint:
To complete one of the four modes (Training, Normal, Hard, or Special) in Standard Play, you must pass level 99. Quests don’t seem endless since you do not have to reach a certain level and the marbles just stop. These four seem forever but they are not because once you are at level 99, not many new marbles will be coming.
Impact Barriers:
An Impact Barrier is a moving object that destroys any marble it comes in contact with. It then disappears and is sent back in the direction it came from. Impact barriers only appear in Quest mode.
Line Barriers:
A Line Barrier is the same as an Impact Barrier, but stays in the same spot. It disappears and reappears in different areas and has the same effect as an Impact Barrier. The Line Barrier only appears in Quest mode.
Ion Clouds:
Ion Clouds are little things that puff up and make it difficult to see where the marbles are and going. To get rid of them, blow air into the Nintendo DS microphone. Ion Clouds? only appear in Quest mode.
Gravitons:
Gravitons alters the gravity of the marble passing by it or directly over it and may slightly push it into a different direction. They cause trouble when you are trying to launch a marble that will lead to a chain. Gravitons only appear in Quest mode.
Black Holes:
Marbles that go into a Black Hole will be sucked up and disappear. During this time, you cannot launch any other marbles until the marble inside the Black Hole is gone, which takes a while so be patient. Be sure to avoid these when you are seconds from losing. Black Holes only appear in Quest mode.
Slots:
When a marble is launched into one of these holes, the slot spins. If three of the same icon match up, the icon appears in the slot. The icon can be a silver, gold, or other color coin. Silver coins give you 5,000 points, gold coins give you 10,000 points, and other coins give you 50,000 points. You can also get a timer that sends marbles back a little bit (very convenient), or a detonator. Sometimes you don’t get anything. Slots only appear in Quest mode.
Switchers:
Switchers usually lead to two or more different paths. When the switcher is set one direction, the marbles have to flow in the path that it leads to. However, the switcher can change its direction, pushing the marbles in a different path than before. Switchers only appear in Quest mode.
Quest Detonators:
In quest levels that have detonators, they do not appear in the slot where you can launch marbles. They are actually in the arrangement of incoming marbles, making it more convenient? because you can use it at that minute, or hold off its usage for when you really need it. In the Normal Play, you must use one when you receive one. They work the same way.
Bearings:
The silver spheres are not marbles. To destroy them, break a chain next to one or in between two or more. If you break a chain in between two or more, only two will be destroyed. These just add space to the set of marbles that are already on the board, so you get rid of them fast. Bearings appear in Quest mode and sometimes appear in several levels in the Puzzle mode as well.