Record Table option:
Complete the game to unlock the “Record Table” option at the main menu. At the Record Table, you can view the best Adventure mode times, total time played, and final Boss times.
Sound Test option:
To unlock the “Sound Test” option, defeat Gorea’s second phase.
Unlocking hunters:
To unlock a hunter, defeat a player in Multiplayer mode who is using that hunter. Alternately, defeat the hunter in Single Player mode.
Suitless Samus:
To unlock Suitless Samus, get a 100% game completion.
Special hunters license icons:
Unlock the following special hunters license icon? next to your hunter license rank by performing the corresponding tasks:
ICON – HOW TO UNLOCK
Special hunters license icon – Complete the game with a 100% game completion.
Blue spiral icon – Complete adventure mode under a 100% game completion.
Octolith icon – Get a 100% completion in Adventure mode.
Bronze lightning bolt icon – Get 25 wins in Multiplayer mode.
Silver lightning bolt icon – Get 100 wins in Multiplayer mode.
Gold lightning bolt icon – Get 200 wins in Multiplayer mode.
Hunters License ranks:
Unlock the following ranks by getting the corresponding number of points by winning WiFi matches:
RANK – POINTS
Bounty Hunter – 0-39 points
Super Hunter – 40-139 points
Elite Hunter – 139-389 points
Master Hunter – 390-750 points
Legendary Hunter – Over 750 points
Bonus arenas:
Unlock the following arenas by performing the corresponding tasks:
ARENA – HOW TO UNLOCK
Compression Chamber – Play 4 local games
Council Chamber – Play 16 local games
Elder Passage – Play 18 local games
Fault Line – Play 22 local games
Fuel Stack – Play 20 local games
Harvester – Play 12 local games
Head Shot – Complete a four-player match
Incubation Vault – Play 6 local games
Oubliette – Defeat the final Boss in Single Player mode.
Outer Reach – Play 10 local games
Sanctorus – Play 2 local games
Stasis Bunker – Play 40 local games or 1 WiFi game
Subterranean – Play 8 local games
Weapons Complex – Play 14 local games
Avoiding unwanted Hunters:
After clearing each area in the game, other Hunters will be randomly placed on each planet before you land. If you do not want to meet any of the Hunters in a certain area or want the area to be completely empty of Hunters, do the following. First, land your ship on any planet or outpost. Exit your ship then go back in. You can play the level or go through a portal first. Launch your ship and go back to the selection screen. The Hunters should have moved around on the planets/outposts. Repeat this process until you get an empty planet, or until you eliminate the Hunters that you do not want to encounter.
Second Boss strategy:
To easily defeat the second boss, use the charge beam to kill the worms that come out of the three red buttons.The giant plant will then start to shoot at you and his mouth will be open. Continue to shoot the little dot inside his mouth with the charge beam to inflict a lot of damage.
Gorea 1 strategy:
Attack the circles on the wall on the outside of the yellow ring that drains your health. Jump onto the outer ring since you will be there for the rest of the battle and will not have to jump there later, saving time. In the exact order: fire the Battle Hammer at the green circle, the yellow thunder one at the yellow circle, the Judicator at the purple one, the Magmaul at the orange, Shock Coil at the blue one, and The Imperialist at the red one.. It might be slightly out of order. You’ll know when the circle has been hit because it will spin around for a while and you will hear a sound. After they all have been hit in the correct order, you will get a space ship transmission about some kind of avalanche. Note: Watch your health since Gorea 2 is difficult. For the main battle, when you see Gorea, move to the outer rim of the battlefield while he is turning black to green, then circle around the battlefield while dodging his attacks. Have the Imperialist equipped. When he turns light blue after you use The Imperialist, immediately zoom in to his arms while he is changing from red to blue. Snipe his shoulders and they should blow up, then snipe the yellow orb that floats above him before he starts reaching out at you with the orange thing. If you get caught, snipe the orb and he will let go. Dodge the blue bombs and just focus on sniping. Repeat this to succeed. Try other weapons ifsniping does work for you.
Fight Gorea’s second form:
To fight Gorea’s second form, in the first fight with Gorea, destory his arms so that he reveals the Seal Sphere. Jump to the outside ring and Gorea will not attack you. Shoot the six colored symbols in the following order and with the corresponding weapons:
1. Yellow (Volt Driver)
2. Green (Battle Hammer)
3. Orange (Magmaul)
4. Blue (Shock Coil)
5. Purple (Judicator)
6. Red (Imperialist)
This is taken from the Alimbic Prophecies collected via scans throughout the game. After activating all six symbols, you will get a message from your ship. After defeating Gorea, you will be transported to the final battle arena for the true final fight.
Extra damage as Sylux:
As Sylux, get into Lockjaw. Set two bombs and have someone run into them, then get close to the person. When the two bombs are attacking them, lay another one. As that one goes toward the person, remember where the first two were before you lay another one. Finally, move into the triangle position and lay a bomb. This should be an automatic kill.. Note: Be precise and quick. If the person jumps during this, it will fail.
Wi-Fi points hints:
-Have the following: two or more Nintendo DS systems and one Metroid Prime Hunters game. Have the DS systems without the game in download play mode. Make sure the host wins the game so the star rank on the Hunter’s license matters. You will get one ranking point if you win in a two player round, whereas if three players play, you will get two ranking points. If you play Wi-Fi mode and the other players’ ranks are higher than yours, be careful since they may be better than you. Their star rank is relevant in terms of? how many points you get.
-Keep challenging a friend while the game is on 1 score point. Repeatedly win and you will be a Legendary Hunter quickly.
Easy high rank hint:
Start a “Multi-game card” challenge and play as the best Hunter you have. Set the kill limit to “1” and enter a bot of the Hunter that you can defeat the fastest. Repeatedly defeat the Hunter until you have the desired rank. Note: You won’t gain any experience. For experience, find the Hunter that is hardest to defeat and repeatedly fight them.
Bouncing weapons:
In the Oubliette, go to where you get the final energy tank. Look out the big window to see the area where you fight Gorea 2. If you fire any weapon (except the Imperialist) at the windows and green spots, they will bounce.
Climb walls as Spire:
In Multi-player mode, select Spire and play on any arena. When the battle begins, switch to your alternate form (Dialanche) and go to any vertical wall. Note: Inwardly-sloped walls, as in VDO Gateway, cannot be climbed. Roll at the wall to start climbing the wall. However, you can’t stick to ceilings. If you exit alternate form, you will fall down. Note: The best arena to practice wall climbing is Combat Hall.
Sniping location in Acterra Gateway:
As Trace, when you spawn, use the jump pads to get to the top. There is a group of long wooden log-like objects at the top. Walk across the one that leads to a rock with a blue light, then jump up to the light to see a lot of the map. It is difficult to get here so opponents will have a hard time killing you.
Imperialist scope hint:
Press R to zoom in and have a bigger target, thus making it easier to aim. You can do this with all characters.
Lives Match mode messages:
In Lives Match mode, you can receive one of two messages. The first appears when you try to hide; “Location revealed! Return to battle!” The second one appears by trying to hide multiple times; “Coward detected!”
Leave level boundary in Alinds Gateway:
Play Aures Gateway as Spire. First, go to the stairs in front of the arena in the middle of the level. Face the stairs and move to the left, then go forward on the left side of the arena until you reach the circular part. Turn left about 90 degrees and look up, then search for a high ledge that should have the Red Imperialist orb on it, as well as a huge tall rock to the right of it. If you look down, that tall rock has a space between it and a lower ledge near the ground. Take Spire and continuously run into that space, then press [Morph Ball] and hold Forward for about half a second, then release. You should go inside the rock to the right of you. Do not press any buttons and allow the screen to settle, then press [Morph Ball] and you will appear out of the other side of the rock. Make sure not to move. After these steps are completed, you can shoot at will but can only slightly move around. When executed correctly, other players will see shots coming out of the rock but will not see Spire because he is still in the rock. Pretty much nothing can get to you inside the rock, unless you move out of range of the rock or someone else enters the rock.
Leave level boundary in Combat Hall:
Select Weavel, then go to the second morph ball tunnel but don’t enter it. Run backwards toward the entrance second tunnel and charge up a missile, then aim near the ground. Fire the missile to enter the tunnel, but not your alternate form. Turn around until you see the blackness of the level, then into your alternate form without moving or else you will fall off your turret and must return again. Press L to do your jump attack and move backwards slightly. You should be in an area where the ground is black and you can see the entire level. From here, shoot anyone you desire. Note: You can enter? the tunnel with anyone, but Weavel is the only one that can jump out of it.
Float in mid air on Head Shot:
On Head Shot, go outside and turn into Alt-form. Repeatedly drop bombs and you will be able to float for a few seconds. Note: This works best with Sylux.
Invisibility glitch on Statis Bunker:
Select Weevil as your Hunter and turn into alt-form mode. Go to the bouncy thing in the middle and jump up to one of the ledges. Just before landing, press Fire. If done correctly, you should see a bunch of black. Jump off the left part and entire map will be black except for the part under the ledge. You will then be invisible to the other players.
Never ending death glitch with Sylux:
Choose Sylux and get into Lockjaw. Set two bombs next to somebody, then go around to the other side of them and place another one. If done correctly, the three bombs will move in on the player. A perfect triangle will strike for about 50-100. However, if done perfectly, the game will glitch and the person you hit will never stop dying until time has expired. Note: This works better on DS Download.
Invisible field glitch:
In Trooper Module (survivor field), go to the left. when you start and go to the hyper jump area. Go inside into the blue area and move to the left opening, then go outside and jump to the open area in front of you (the generator). Next, go to the left of it to see a narrow area to walk on. Go on it while being careful not to fall off. Go all the way, then turn left to find a dead end. Do the “Triple jump Metroid style” trick and, while in the air, jump forward over the field gap. It will look like you are walking in mid-air, but you are not. The stage is what has turned invisible. Note: The field will show monsters and other players, and the ledges can be anywhere, so only do this glitch if you have complete knowledge of the field.
Go through walls glitch:
Run against a wall while jumping to possibly go through it. You will die if this happens.
Fall underneath the jump pads glitch:
When on the jump pads, do not move. Fall all the way back to the jump pads and, just before you bounce back up, turn into a morph ball. You should fall through the jump pads and to underneath the level. You can kill people from underground.
Run while floating on wall glitch in Multi-player:
Have two Nintendo DS systems and the game for both of them. Start a multi-player game on the Ancient Vestige level and have both players go to the corridor shown on the right side of the map (with the damage power-up in it). At the start of the corridor where it connects to the rest of the level, have one player face the wall with two pipes running horizontal on it. Jump forward towards the pipes and continue to walk forward until your screen shakes up and down while you are running forward. Then, have the other player look at the player who is still walking into the wall. The other player will see the person running in place, floating above the ground in front of the wall.
Disappearing body parts glitch in Multi-player:
First, do the “Run while floating on wall glitch in Multi-player” glitch. Once you are there, walk out of the corridor and face toward the pipes. On the left you will see a corner with a chunk missing out of it. Have one player walk to the corner while facing it, then walk into the corner slowly while hanging a little to the right. If done correctly, the other player will see your leg slide into the wall. Once your leg is in, move your torso around to get your blaster arm to also disappear into the wall. Note: Do not move in any direction but just pivot. This glitch is difficult to do.
Make Xenomorphs disappear glitch in Regulator mode:
At the second spiral hall while in Regulator mode,? you can make the Xenomorphs (the Metroids that don’t latch onto your head) in the Power Beam reload area disappear by getting near them.