Character gallery:
Go to the Tamahara Age and go to Atrus’ desk. Hold ~ and select the picture of Atrus and Catherine.
Pez dispenser:
Enter in Saavedro’s home and approach the hammock. Zoom in, then hold ~ and move the pointer until it turns into a “zoom” icon. Release ~ and the “zoom” icon will disappear. Hold ~ again to zoom in to a view of a Pez dispenser.
Moth:
Go to Edanna, the Age with all the plants. Go to the part near the bottom just before the two big blue onion-looking flowers. Go to the part with the stone steps just below the bouncing leaf elevator. Turn right and you will see a moth on the stone steps. Do not touch the moth. If you do, it will fly away. Press ~, then click on the moth. You should see faces of two cats on the moth’s wings that belong to the woman who designed most of Edanna.
Water demon:
When you are at the base of the big tusk in J’nanin, near the small hut on the water, face towards the hut. Hold [Alt] [Keypad 1] [Keypad 6] [Keypad 8] and a small water demon will appear. It swims around the rock stepping stones and might terrorize you if you go to near the water’s edge.
Watch picture:
After Saavedro does his “Atrus is that you? Not yet old friend” speech, zoom out from the window. Hold ~ and zoom in. You may need to do this a few times for it to work. You will see Brad Dourif checking his watch.
Headache:
When Saavedro steals the book and locks himself in the main horn, go up to the door he locked. Hold ~ and zoom in. You will see Bard Dourif having a headache.
Cat:
Start a new game and go into Atrus’ study. Click on everything in the room that resembles a pepper shaker. When this has been done, link to J’nanin. Use the light reflectors and reflect the light over to the green and red reflectors. Go across the island to the green and red reflectors. Turn the green reflector so the light reflects to the red one. Go up the stone steps to the red reflector. Stay here, and do not move forward yet. The red reflector reflects the light in two different directions — over to the yellow reflector, and onto a big rock that is directly in front of it. You should be facing this rock now. Reflect the light on the rock. Hold ~ and click forward once (toward the rock). If done correctly, you will see a projection of the face of a cat named Pepper. He belongs to one of the programmers.
J’nanin Age: Lens posts:
On the J’nanin Age, there are a variety of posts, each with a sort of lens. You must find the source of light (near the yellow post) and turn the cover until the light is directed to the yellow post. From there, point the light from post to post and ultimately to the receptor next to one of the three tusks. The light posts can be manipulated by clicking on the ring under the lens. Record the order of the colors of the posts that the light travels to in order to reach the receptor, this order is the key to open the door.
You have to turn the light on that is beside the yellow post. Then, make the light follow a certain sequence of the posts to reach a receptor. The sequence is yellow, blue, green, red, yellow, fuschia, and red. You must make the light follow those posts through the receptor to a door. Then, click the bolts on the door in the correct order. It is the same order as the posts.
J’nanin Age: Elevator:
Raise the elevator without being in it. Underneath are four puzzles. The answers are found in Saavedro’s journal on the hammock. This will get you to the top of the tower.
Myst quiz:
Use the following answers to unlock the six drawings of Myst.
1. A
2. D
3. C
4. C
5. B
6. B
7. A
8. A
9. B
10. C
11. B
12. C
13. D
14. C
15. C
16. A
17. D
18. A
19. B
20. B
21. A
22. D
23. B
24. B
25. A
26. B
27. D
28. B
29. A
Bad endings:
Unlock alternate endings by performing the following actions:
-Do what he says and switch the shields.
-Link back to Tomahna without Releeshahn.
-Turn off the power, then turn it back on.
-Talk to him but do not go anywhere.
-Talk to him, leave, repeat (do not do anything other than that).
Skip certain animations:
When an animation is in progress (for example, when you are opening or closing a door; or when the elevator goes up or down.), press [Space] to skip it. Note: [Space] also sends you to places and uses items just like the mouse; do not overuse it.
Pick up journal pages repeatedly glitch:
The easiest journal page to find again is the one in the Sun Tucsk thing with the holograms. After you pick up the pages, go back to the tusk. Go around the gap in the middle until you find you hand/mouse pointer open. Note: It is by the wall on the floor. Click on the empty space, and the messy leaf journal will open to the pages you picked up earlier.
Elevator cage glitch:
In the main tusk on J’nanin in Saavedro’s room, go to the elevator. While standing outside of it, pull the lever to send the elevator up. Watch the lower right knob on the cage. Notice that as the cage spins, the knob remains in place as if it were never a part of it.