Challenge Mode:
To unlock Challenge mode, simply save the game once. It will then be available at the Main Menu. In Challenge mode, you can go back and compete in the areas you already opened up.
Fireworks display:
To receive a fireworks display, get four Pikimin to carry you back to the base camp.
More Pikmin:
To get more Pikmin, bring the same color pellets to the same color hives.
Captain Olimar Invulenerable move:
To make Captain Olimar invulnerable, press down to make him lay down.
Faster Running Pikmin:
To run faster when you have a Pikmin in your hands, hold A.
Change time of day:
Save the game and return to the saved game selection screen. Press or – while selecting a saved game file to move the time of day forward or backward on the saved game that will start.
All parts list:
You only need 25 parts to complete the game. The rest are optional:
Main Engine
Positron Generator
Eternal Fuel Dynamo
Whimsical Radar
Extraordinary Bolt
Shock Absorber
Radiation Canopy
Geiger Counter
Sagittarius
#1 Ionium Jet
Automatic Gear
Gravity Jumper
Non-Dixion
Guard Satellite
Libra
Analog Computer
Omega Stabilizer
Repair-Type Bolt
Interstellar Radio
Gluon Drive
Zirconium Roter
Pilot’s Seat
Bowsprit
Chronos Reactor
#2 Ionuim Jet
Secret Safe (optional)
Nova Blaster (optional)
Massage Machine (optional)
UV Lamp (optional)
Space Float (optional)
Ship parts and weight:
Below is a list of all the ship parts followed by its weight (amount of Pikmin required to carry it):
SHIP PART – WEIGHT
Dolphins Main Engine – 20
Eternal Fuel Dynamo – 40
Shock Absorber – 30
Whimsical Radar – 20
Extraordinary bolt – 30
Nova Blaster – 30
Space float – 25
Automatic Gear – 15
Omega Stabilizer – 30
Gravity Jumper – 25
#1 Ionium Jet – 15
Position Generator – 20
Sagittarius – 20
Radiation Canopy – 30
Geiger Counter – 15
Anti-Dioxin Filters – 40
Libra – 15
Analog Computer – 20
Guard Satellite – 20
Massage Machine – 30
Gluon Drive – 50
Interstellar Radio – 20
Zirconium Rotor – 30
Pilot’s Seat – 25
Repair Type Volt – 20
UV Lamp – 10
Bowsprite – 30
Chronos Reactor – 20
#2 Ionium jet – 15
Secret Safe – 40
#1 Ionium Jet hint:
Grab 15 to 20 Blue Pikmin and jump down to the river where the part is visible. Gather your Pikmin and have them pick up the part. If you get lost just follow your Pikmin.
Analog Computer hint:
After the Libra part, get more Red and Blue Pikmin then proceed from further from the bridge. Make the Blue Pikmin drag the part onto the land and have your Red Pikmin take the part back. Have the Blue Pikmin make the stick that goes into water and then gather them from the river and go up the ramp to the Onions.
Bowsprit hint:
First clear out the Spotty Bolborbs along with their infants. Gather 30 Red Pikmin and kill the beetle, then built the ramps and knock down the wall. You?ll need 50 Pikmin to carry the part. Next, there?ll be another door with ramps and a wall. Build the ramp and knock the wall down. If you haven?t done so yet, blow up the wall leading to your ship. Make your Pikmin grab the part and they should be safe.
Geiger Counter hint:
Blow up the wall and get 100 Red Pikmin. Get rid of all the Bolborbs and then grab some Blue Pikmin so they can push the box. Now launch the Red Pikmin onto the ledge near the lake. Go to the ramp the box was on and run away from the bird you find as you collect your Red Pikmin. Check where the star is located on your map and walk toward it. Another bird will show up. Kill it by throwing Pikmin onto its head repeatedly.
Gluon Drive hint:
Make sure you have at least 90 Blue Pikmin. Use them to kill the frog and bugs guarding the part. Have them build the bridges connecting to the land and get rid of the monsters blocking the way. Grab the part with 50 Pikmin.
Interstellar Radio hint:
Take around 40 Blue Pikmin to the area with attacking crabs and the Puffy Blowhog. Kill the crabs and then throw the Pikmin onto the belly of the monster until its dead. It should drop four ?5? pellets of random color and the part. Now send your Pikmin to collect the part. Keep a group of Pikmin to kill any attacking monsters that threaten the convey carrying the part.
Libra hints:
-To get the part that Captain Olimar got from his daughter, take around 40 Red Pikmin to knock down the wall and build the bridge. Then take them to kill the fire shooting enemies. Now go back to the Onion and get around 20 Yellow Pikmin and 5 Blue Pikmin. take them to the floating island and shoot the Yellow Pikmin onto the ledge. Have the Blue Pikmin activate the geyser. Once you go on top of the ledge, launch your Yellow Pikmin to get the part and bring it off the ledge. Now have your Red Pikmin grab the part and take it back.
-Grab 60 Red Pikmin, 20 Yellow Pikmin, and 20 Blue Pikmin. Take only the Red Pikmin and kill all the Fiery Blowhogs and the single Wollywog near the shore. Afterwards, grab all your Pikmin and have them destroy the gate. When the gate is gone, have the Red Pikmin build the bridge while you carefully guide the Blue Pikmin through the flame jet path. Use the Blue Pikmin to activate the geyser in the water and go back through the flame jet path. Now grab your Yellow Pikmin and go through the yet path. Toss them up to the Libra and have them carry it down the ledge. Now have Red Pikmin carry the part back since they won?t be hurt by the fire.
Non-Dioxin hint:
Use around 80 Blue Pikmin to kill the frogs nearby then have them grab the part. When they reach the shore, return them to their Onion. Now grab around 90 Red Pikmin and have them carry the part back. Use remaining Pikmin to kill any monsters that threaten the ones carrying the part.
Omega Stabilizer hint:
Get 50 Red Pikmin and kill the Polly Wolliogs. Leave them there. Now take on the enemy and punch it until it dies. Gather your Pikmin and have them grab the Stabilizer to take back to the ship.
Position Generator hint:
To obtain part from the clam, get around 40 Blue Pikmin and break down the wall. Now grab 10 of them and throw them to attack the inside of the clam. Call your Pikmin back whenever the clam is about to close its shell. Repeat until the clam dies and you receive the part.
Radiation Canopy hint:
Get as many Blue Pikmin to destroy the wall. Then get around 90 Pikmin of any color (Red recommended) and toss them onto the nearby ledge. You now can either fight the spider or distract the beetle while your Pikmin grab the Radiation Canopy and carry it back to the ship. The safest way is to confront the spider.
Shock Absorber hint:
Get around 40 Red Pikmin and take them to a ledge where you find a pellet with a “5” on it. Press the C-STICK to launch them quicker onto the ledge. Once all the Pikmin are on there, look for a pool of water with a root going from the land into the water. Walk up the root onto the land and avoid the Spotty Bolborb. Call your Pikmin to kill it and then grab the part. Note: Take the Bolborb back to the Onion if you have extra Pikmin.
Space Float hint:
On the Forest Navel stage, there is a fat beetle-like creature that takes carries away caps. Send two or three Pikmin on the same cap he is carrying away. Your Pikmin will drag the fat beetle into your Onion. It will then get stuck in the Onion and lose most of its life. Use your Pikmin to finish him off to receive the Space Float.
Whimsical Radar hint:
Find the Whimsical Radar in the Forest Of Hope and take it to your ship. When sunset arrives, you will now have your own radar. To see it, press Y and go to the results screen.
Three ?10? Pellets:
After getting the Blue Pikmin, go to the Impact Site. Go to the area nearby with three ?10? Pellets of each color. Take a few Blue Pikmin and take them near to have them attack something on the ground. They?ll uncover a geyser that will get you up there. Toss the Pikmin up there before going on the geyser. Take more than 10 Pikmin in case a few fall off.
Pearls hint:
Pearls are found in the clams at the Impact Site and can give 50 Pikmin to whatever color it is delivered to. Go back the next day and they will appear again.. Note: The Positron Generator is also found in a clam.
Bombs hint:
After you blow up walls with your Yellow Pikmin and have bombs remaining, keep them. They are very useful for defeating enemies. Keep the Yellow Pikmin with the bombs away from the group though because if a bomb explodes, your entire group will die. To use the Yellow Pikmin with a bombs, throw them at the target and call them back. Bombs will either seriously injure or kill the enemy. If the enemy is not dead just call your Pikmin to finish it off.
Bombs required to destroy walls:
Destroy the listed wall types by using the corresponding number of bombs:
WALL – BOMBS
Normal gray – 3 bombs
Darker gray – 6 bombs
Black – 9 bombs
Free pollen in Forest Of Hope:
Look carefully in the Forest Of Hope to find lots of pollen up on some of the big mountain-like hills near the first can of bombs. There?s also plenty directly on both sides of where you found the Yellow Onion.
Colored Pikmin locations:
You discover Red Pikmin when you start the game at the Impact Site). You discover Yellow Pikmin in the Forest Of Hope. You discover Blue Pikmin in the third area called Forest Navel.
25 Pikmin on first day:
Go in front of the ship. Head to the left to find a big red pellet.
600 Pikmin in nine days:
Here?s how to get 600 Pikmin in nine days. First get a ton of ship parts in as few days as possible. Go to the Impact Site and have at least 30 Blue Pikmin. Go up the bow ramp and break down the wall. You will see clams in the water. Go up to attack them and get the pearl that?s inside of them. Do this repeatedly for nine days.
Blue Pikmin hints:
Blue Pikmin are amphibious and thus can be both on land and in water. They also can serve as lifeguards for drowning Yellow and Red Pikmin
Red Pikmin hints:
Red Pikmin cannot be damaged by fire. They work well in the Distant Spring and the Navel areas since there?s a lot of fire there. Red Pikmin are also the strongest Pikmin and inflict more damage when attacking.
Yellow Pikmin hints:
Take a Yellow Pikmin and let any enemy that can eat a Pikmin eat one that?s carrying a bomb. The enemy will chew on the Yellow Pikmin and the bomb will explode inside them, killing it in one hit. The Yellow Pikmin also dies but is a great way to defeat big creatures such as the giant bird in area 2.
Purple Pikmin hints:
If the Puffstool in the Forest Naval spores your Pikmin, they will turn Purple and sprout a mushroom on their head. They?ll then attack you and nearby Pikmin. Note: The spores are only temporary.
Flower Pikmin hints:
Flower Pikmin that die will leave a seed behind. It will then sprout into a new Pikmin the next day. Flower Pikmin are also the strongest and fastest Pikmin.
Turn Leaf Pikmin into Flower Pikmin:
At the Forest Of Hope, take all your Leaf and Bud Pikmin. From Olimar’s ship,? go forward, then go left to find patches of grass. Use your C-STICK to lead them into the grass and they will start pulling it out. After a few seconds they?ll pull up yellow globs that instantly turns them into Flower Pikmin. Only the Pikmin that drink the yellow substance will turn into flowers. The yellow dew is useless if your Pikmin already have flowers. Be sure not to waste it by letting any Flower Pikmin have any. The yellow dew will appear once per day and works on any color Pikmin.
Protecting your Pikmin:
-When your Pikmin are busy carrying things to the ship or Onion and get attacked by creatures, lay in front of the monster to protect them until they are safe.
-When collecting the first ship part, your Pikmin can get caught in the engine and die. To keep them safe, throw your Pikmin on top of the ship part. Note: This does not always work.
Start the game with 24 flower Pikmin:
On the first day at the Impact Site, notice that you don?t have any time at the top. Since there is no time limit, feel free to get all the Pikmin you can into the Onion and then just wait for them to reach their flower stage. This gives you 24? flower Pikmin to start the game with.
Saving drowning Pikmin:
– Keep blowing your whistle at drowning Pikmin to lure them toward land.
-Keep your Red or Yellow Pikmin from drowning by having Blue Pikmin near the border but don?t have them selected. If a Red or Yellow Pikmin falls in the water near a Blue Pikmin, the Blue Pikmin will go to the drowning Pikmin and throw them on land.
-If you intentionally put Red or Yellow Pikmin in the water, press B and try to get them out of danger or put a group of nearby Blue Pikmin in the water near the suffering Pikmin and press X to deselect them. The Blue Pikmin should throw their fellow Pikmin out of the water and onto safe land.
Rescue burning Pikmin:
You can usually put the fire out by whistling at burning Pikmin.
Get carried by Pikmin:
Press Down on the D-PAD and Olimar will lay down. If he has any Pikmin with him, five of them will carry him to the Onion while the rest stay behind.
Pikmin and Pellet received from creatures:
Below is a list of all the creatures in the game followed by info concerning the number of pellets their body renders as well as other items they may have. Note – The number of Pellets may vary if the enemy has a ship part.
CREATURE – PELLETS AND ITEMS
Armored Cannon Beetle – 50 Pikmin, may have one or two 5-Pellets, and has a ship part in story mode (Distant Spring).
Beady Long Legs – Four 10-Pellets and a ship part in story mode (The Forest Navel); Has eight 1-Pellets in challenge mode instead.
Breadbug – 3 Pikmin, two 5 Pellets, and a ship part in story mode (the forest navel).
Burrowing Snagrets – Seven 1-Pellets, one 5-Pellet, and a ship part in story mode (Forest of Hope).
Dwarf Bulbear – 5 Pikmin and may have one or two 1-Pellets.
Dwarf Bulborb – 4 Pikmin and may have one or two 1-Pellets.
Emperor Bulblax – Four 5 pellets and a ship part in story mode (Final Trial).
Fiery Blowhog – 8 Pikmin and may have one or two 1-Pellets.
Goolix – Four 5-Pellets.
Honeywisp – Nectar.
Iridescent Flint Beetle – Nectar, 1-Pellets, and 5-Pellets.
Mamuta – 15 Pikmin.
Pearly Clamclamp – 50 Pikmin.
Pellet Posy – 1 Pikmin.
Puffstool – 30 Pikmin.
Puffy Blowhog – Three or four 5-Pellets.
Sheargrub – 2 Pikmin and may have a 1-Pellet.
Shearwig – 4 Pikmin and may have one or two 1-Pellets.
Smokey Progg – 100 Pikmin.
Spotty Bulbear – 15 Pikmin.
Spotty Bulborb – 12 Pikmin.
Swooping Snitchbug – 4 Pikmin and one or two 1-Pellets.
Water Dumple – 5 Pikmin may have one or two 1-Pellets.
Wogpole – 1 Pikmin.
Yellow Wollywog – 8 Pikmin.
Pikmin characteristics:
Pikmin characteristics are as follows:
COLOR – CHARACTERISTICS
Red: Resists fire and are stronger than others.
Blue: Can swim and resist water-based attacks from predators.
Yellow: Can be thrown higher and can carry bombs.
Pikmin at sunset:
At the end of the day, any Pikmin not in their Onions will be eaten. However, if they are with Captain Olimar or near the Onions then they will be safe. Pikmin with Captain Olimar will be dismissed before he goes into his rocket.
Invincibility:
Press Down to make Captain Olimar lie down. He cannot be harmed while he is in this position.
Captain Olimar’s punch attack:
If all your Pikmin die, you can still attack the enemy. Press A as if you were going to throw a Pikmin and Captain Olimar will punch the enemy for minor damage. Note: This does not work on strong enemies like the Armored Cannon Beetle and Beady Long Legs.
Captain Olimar distractions:
If your Pikmin are carrying a piece back to the ship or building a bridge and you don?t want to lose Pikmin by enemies, it is possible for Olimar to distract them. Sometimes, if you run around an enemy it will follow you and try to attack you instead of the Pikmin. If the Pikmin are carrying a ship piece, run away from the enemy after the Pikmin have carried the piece a safe distance away.
Armored Beetle strategies:
-In both the Forest of Hope and the Distant Spring, you?ll find a beetle that carries a ship part. To defeat them, get around 30 Red Pikmin and wait until it sucks in air. When it does, fire a Pikmin near it and it should get stuck in the sucker. The outer shell will open, revealing the vulnerable part of its body. Use the C-STICK to charge your Pikmin onto the body to damage it. Repeat this until it dies. Take the beetle back to the Onion for more Pikmin.
-Captain Olimar can blow up the rocks that the Armored Cannon Beetle fires? by using Olimar’s punch (press A). This is not effective in the Distant Spring, only in the Forest Of Hope. Throw the required amount of Pikmin at the part and cover them while blowing the rocks up with Olimar’s punch so none of the Pikmin are hurt. This does not affect Olimar’s health. Note: You have to time it correctly or else you?ll miss the rocks and receive damage.
Beady Long Legs strategy:
To defeat Beady Long Legs in the Forest Naval (he?s near where the Guard Satellite is), throw Yellow Pikmin at his stomach. They will grab on and start to hurt him. Don?t let them get stepped on or else they will die. They will also attack his feet but won?t be able to damage it that way.
Breadbug strategies:
-To defeat the Breadbug faster finish him off after the first time it gets sucked into the Olimar with your Pikmin instead of waiting for it to get sucked in a second time.
-Instead of throwing Pikmin at it, have a pellet fall close to it. It will try to carry it away. Assign two Pikmin (preferably flowers) to the pellet that it is carrying away. They should start a tug of war and drag the Breadbug to the Onion, where it will be sucked up and lose almost all of its health. Do this again to kill it, allowing you to claim the Space Float.
Bulborb strategies:
-To kill a Bulborb quickly, have 95 or more Pikmin with you. Go behind it and press?the C-Stick to attack him. It will be dead in five seconds if all your Pikmin charge him.
-You can kill the big Bulborbs by getting two Yellow Pikmin with bombs. Put them near it and walk behind the frog to wake it up. Quickly run away and it will go for the Pikmin carrying bombs. It will eat the bomb rocks and die.
Burrowing Snagret strategy:
Start attacking it until it goes underground and have your Pikmin stand above where it burrowed. When it comes up the Pikmin will attack its head. This inflicts lots of damage.
Emperor Bulbax strategies:
-Use the following strategy to defeat Emperor Bulbax without using the bomb rocks technique. Gather around 20 Red Pikmin and use the grass near his lair to turn them into flowers. Throw a Pikmin at him to wake him up. After he awakens, he will try to lick up your entire group. When he is preparing to attack he stands motionless for a few moments. During this time, run to either side of his face and throw as many Pikmin as possible on his cheek. His head is vulnerable. Call them back when he shakes them off. Repeat the process. If done correctly, you can defeat him when your time is just past quarter of noon, leaving enough time to take the last piece (the Secret Safe) back to the ship and finish the game.
-Get about 70 Red Pikmin, around 20 Yellow Pikmin, and no Blue Pikmin. When you reach the arena where the Bulbax is located, run around the outside of the sandy area while avoiding waking him up. Find a wall and have your Pikmin destroy the wall to enter a small place behind the sandy arena. Split your Pikmin into groups. Create two groups of 35 Red Pikmin and a group of around 20 Yellow Pikmin. Select one Yellow Pikmin and have it grab a Bomb Rock sitting near the entrance to the arena. You will see them after you break down the wall. Lead only that Yellow Pikmin out into the arena and wake up Emperor Bulbax. When he awakens, he will look to see what woke him. Run back toward your other Pikmin but don?t leave the arena. When Emperor Bulbax turns around, throw the Yellow Pikmin at him. If done right, as Emperor Bulbax opens his mouth to eat your lone Yellow Pikmin, it will throw the Bomb Rock into his open mouth and stun him. Now grab a team of Red Pikmin and begin throwing them on the Bulbax’s face. When the Bulbax recovers, he will throw the Pikmin off him. Call your Pikmin back and repeat the process. This method allows for minimal casualties and is a lot more fun.
Goolix strategy:
Instead of rushing it with Pikmin, gather about five Blue Pikmin. Get in front of it and wait for the yellowish ball to be in line with the black one. When it is, throw a Pikmin on it. It should spring back into the black ball and inflict a lot of damage.
Pearly Clamclamps strategy:
Prepare to sacrifice two or three Pikmin. Toss one at the pearl and when the clam closes and starts chewing, throw a bunch of Pikmin on top of it. When it opens, they will all fall in and start attacking it. Repeat until it dies. Note: When using only Leaf Pikmin, you may need to sacrifice a few more.
Polly Wolliogs strategies:
-Gather a large group of Pikmin (preferably Red). Go up to the Polly Wolliog and dodge his first attack. Then, rush him with your Pikmin. He will not be able to jump off ground, causing a near instant kill. This works with all frogs but requires more Pikmin with the Distant Spring frogs. To defeat the frogs in the Distant Spring, use Blue Pikmin in watery areas.
Puffstool strategies:
-To defeat the Puffstool in the Forest Navel with ease, beat him by yourself by punching him with Olimar. He does not do any damage but does take some time to defeat him. This will avoid losing a lot of Pikmin and health since the Pikmin attack you.
-Although it is true that Puffstool’s spores do not damage you, it?s pretty inefficient to damage him with Olimar. An army of red Pikmin is the best way, but you have to do two things. First, while Puff is standing, have them attack its feet to make it fall over on its head and wiggle around helplessly. Some Pikmin will hang on to his feet while the others will fall off. Throw your red Pikmin on top. His underside is easily damaged, more than his head. However, it is unlikely you will kill him before he flips over and tries to spray your Pikmin, which turns them into Toadmin that will attack you. Press B to recall them before he flips over, which is about fifteen seconds. Bring everyone safely away from PuffStool and wait for it to spray. After the spores are gone, attack his feet and repeat the process. It should only take two times to kill him and get your part. Take the mushroom cap to make more Pikmin.
Smokey Progg strategies:
-To defeat Smokey Progg (the swamp monster that attacks Pikmin camp), simply throw Pikmin directly at his face. Be extremely careful on Day 15 when he appears since his trail can kill Pikmin easily. When defeated he will drop an object which gives about 100 to 200 Pikmin.
-Go to the Distant Spring stage on Day 15 or earlier. Walk around until you find a circle of islands with an egg in the middle. Throw one Pikmin on the egg then retreat while it hatches. The Smoky Progg will appear. To defeat it, let it follow you back to your ship and take Pikmin out to throw them at its head. Careful, any Pikmin that touch its tail will instantly die. The Smoky Progg has two ways of attacking. The first is that it will uproot the Pikmin in the ground, making them hit his tail. In the second type, it will shake the Pikmin off its head and proceed to run over them with its tail. The battle costs a lot of Pikmin and is not recommended if you are new to the game. If you defeat the Smoky Progg it will drop a pearl worth 100 Pikmin. Note: The Smoky Progg disappears after Day 15.
Beady Long Legs strategy:
In the Forest Navel when you face the spider to get the Guard Satellite, get around 60 Yellow Pikmin and launch them at the body in the middle. This will quickly kill it before noon, giving you time to take it back to your ship with Red Pikmin.
Various creatures strategy:
Most of the time there are two ways of killing a creature; either throwing all of your Pikmin on it or by using the C-STICK to get them to swarm around it. For the jumping frogs, never throw Pikmin at them or they will all be flattened. When the frog lands, swarm it. If you have enough Pikmin, the frog won?t be able to jump. For Bulborbs, get at least fifty Pikmin. Sneak around to the back of it and throw Pikmin at it quickly. It should not have enough time to turn around and eat any Pikmin. For the enemy that keeps re-planting Pikmin, grab as many Pikmin as possible and throw for awhile before he gets close. Run until he stops chasing and then start throwing again.
Guaranteed enemy log entry:
Start a new day and out a few Pikmin. Take them directly to an enemy and start fighting. If you encounter anything on your way to the enemy, this trick will not work. As soon as the fight begins, pause the game and select “Go to Sunset.” If you didn?t do anything else special that day, Olimar’s log entry will describe the enemy. After reading the log entry choose ?Don?t Save? and the title screen and then choose ?Continue From Last Save? to avoid wasting an entire day. This doesn?t always work since sometimes other events, such as discovering a new color of Pikmin, will happen and thus appear as the log entry.
Rapid throwing technique:
This trick is very helpful when fighting dangerous enemies like Pearly Clamclamps and Emperor Bulblax. If you want to throw Pikmin faster and do more damage, press A rapidly while also using the C-STICK to make the Pikmin swarm around Olimar. There will always be a Pikmin nearby for Olimar to throw every time you press A.
Other combat hints:
-After throwing? Pikmin at an enemy, simply “C-rush” with the C-STICK to have your Pikmin finish it off.
-Most of the monsters have a small amount of health. Therefore, you can defeat them with just Captain Olimar. However, it just take more time to defeat them.
Alternate menu music:
At the level selection menu, remain idle for about five to ten minutes. You will eventually hear different music playing in the background. This also occurs in Challenge Mode.
Captain Olimar becomes a Pikmin:
At the end of the game, of you do not have all the parts to the ship then you will blast off and crash. After game data display is shown, you?ll then see Pikmin carrying a dead Captain Olimar to a Red Onion. Captain Olimar will be sucked up by the Onion and a seed in the shape of Olimar’s head will pop out. His head will appear out of the ground and will have a stem like a Pikmin.
Trap Captain Olimar:
To get Captain Olimar trapped, go to the Forest Of Hope stage on Day 2. Take out your Red Pikmin and have them break down the nearby gate. Next, have Olimar run to the left and through the water pond. Run off the cliff into the area with the Nova Blaster. You have now gotten Captain Olimar trapped since there is no way out. You can leave the Nova Blaster area through the hole in the stump but you cannot get back to the Shock Absorber area, the Landing Site, the Yellow Onion, the Burrowing Snagrets area, or the area through the first gate. To escape, bring Yellow Pikmin with you and arm them with Bomb-Rocks in the can near the Nova Blaster.
Make Captain Olimar jump:
When you lay down for Pikmin to pick you up, move the Analog Stick in any direction to make Olimar jump.
Complete the game in 14 Day:
Use the following guide to get all parts in just 14 days:
DAY/S – INSTRUCTIONS
Day 1 Impact Site – On your first day, take the time to cultivate 24 flower flowering Pikmin, then collect the ship’s Main Engine.
Days 2-3 Forest of Hope – Use the second day to collect yellow Pikmin, the External Fuel Dynamo, the Whimsical Radar, and the Extraordinary Bolt. Follow up on Day 3 with the Nova Blaster and the Shock Absorber.
Day 4 Forest Navel – Start by destroying the white gate, then go up to the Blue Onion and confront the Breadbug to collect the Space Float. Then, go for the Automatic Gear and the #1 Ionium Jet. If you are multitasking, you should have time to collect the Gravity Jumper as well.
Day 5 Impact Site – With Blue Pikmin at your side, you will be able to collect the Positron Generator and add a lot of Pikmin. Each Pearl will produce 50 Seeds.
Days 6-7 Forest Of Hope – When you land in the Forest of Hope with Blue Pikmin, put some of them to work on building bridges to the Sagittarius, while you get another group to break down the white gate in the path of the Radiation Canopy. Use Day 7 to go up against the burrowing Snagrets and collect the Geiger Counter.
Days 8-9 Forest Navel – When you return to the Forest Navel, assign Red Pikmin to defeat the Blowhogs on the beach and press X while they are fighting so they do not follow you when they are done. Lead Blue Pikmin to the Anti-Dioxin and Analog Computer, while you get Red, Blue, and Yellow Pikmin to retrieve the Libra. On the next day, concentrate your efforts on the Guard Satellite and Omega Stabilizer. You can break down the blocking gates quickly with bomb-rocks.
Days 10-13 Distant Spring – On your first day in the Distant Spring, use one group of Blue Pikmin to collect the Repair-Type Bolt while you get another Blue Pikmin army to create a bridge to the Message Machine and Bomb-Rocks. You should have time to collect Bomb-rocks with Yellow Pikmin and bomb your way to the UV-Lamp. On Day 11, assign one group to build bridges to the Gluon Drive, and send another group to collect the Interstellar Radio. If you have extra time, get some Yellow Pikmin to bomb the rock wall on the path of the Zirconium Rotor. The next day, collect the rotor, then go up to the Pilot’s Seat and the #2 Ionium Jet. If you are on schedule, you should be able to collect the Bowsprit and the Chronos Reactor on Day 13. While a group of Red Pikmin is taking the Bowsprit back to the ship, recruit another army to collect the reactor.
Day 14 Final Trial – It is difficult, but you can make your way up to the Emperor Bulblax and defeat the creature in a single day. If you have made your way up to the final battle in 14 days, you should be up to the task.
Three parts in one day:
You can only do this when you go to the Forest Navel for the first time. First get the Blue Pikmin, then knock some of the flowers with the pellets down. Wait for the Breadbug to appear and let it grab the pellets. Throw two Blue Pikmin and let them drag the pellet back to the Onion so that the bug gets hurt. Repeat this until it dies. Next, get 15 Blue Pikmin to carry the part to the ship. Get around 20 Red Pikmin and have them build the stick leading to the gear. They should automatically grab the part when they finish the stick. Wait until they fall down. If they are short, gather more and put the rest back into the Onion. Next, get more Red Pikmin and kill the fire pig things then take 30 Yellow Pikmin to build the bridge. When they are done, have them grab the part and make Red Pikmin protect the Yellow Pikmin.
-When you first enter the Forest Of Hope, grab the Electric Fuel Dynamo. After that, go to where there?s a Bulborb guarding the Shock Absorber. Throw you Pikmin on the platform and cross on a big tree root that will get you up there. Call your Pikmin and ambush him from behind. Kill it and get the Shock Absorber. Then, find the Yellow Pikmin and blow up the wall with bombs. Use the Red Pikmin to collect the Whimsical Radar. Note: You have the best chance if most of your Pikmin are flowers.
Four parts in one day:
When you first enter the Forest Of Hope, break down the wall nearby. Kill the Breadbug and get the ship part it carries. Then get the Geiger Counter. Next, go to the Puffstool and get the Omega Stabilizer from it. Make sure you get the dead mushroom?s head and let the Red Pikmin deliver it. After they cross the bridge, call them back. Now get ten Blue Pikmin and have them get the Mushroom Head. Pluck the Pikmin out of the ground when they are all flowers and get the Ioninum Jet #1. Note: You can get the Gravity Jumper instead of the Ioninum Jet#1 by throwing Red Pikmin next to the bridge it?s sitting on. Then get next to them, tell them to build a bridge, and collect the part.
Destroy walls faster:
Get a group of Yellow Pikmin carrying bombs and go up to a wall. If it is a regular wall then just throw three of them at one time. If it is a black wall, carefully throw about four of them. Then throw the last two after the first explosion.
Carrying parts:
If you run out of time and or can?t carry a part back to the ship in one day, start to do so anyway. Follow the Pikmin so that you can call them when the day ends. The part will be in the same spot that you left it at when you return.
Olimar?s captain logs:
-Go to any area and immediately go to sunset. Since there were no events during the day, Olimar will write about the background of the game in his diary. It might not appear at first but keep doing it. Note: Do not save the game as this wastes time. The log will give you information such as where he is from, about his family, about the Pikmin and creatures, etc. Note: This doesn?t work on the first or last day in the game.
-To see the pages where Olimar writes his thoughts, press Y on the area selection screen.
Move ship off level select map:
When selection a level, you can make the ship fly off the map by moving the Analog-stick very fast.
Bridge frog in Distant Spring:
When you have to build the bridge from both sides to get the part for your spaceship, you might a lot of Pikmin from the frog that?s there. Leave your Pikmin in their Onion when you begin and go kill the frog with Olimar. It will then be easier and safer for your Pikmin to build the bridge.
Smiley faces on Distant Spring:
When you get the Radar, go to the Distant Spring. If you look carefully you will see smiley faces all over the map.
Stump enemies on Impact Site:
A mini-boss appears at the stump at the Impact Site, either a Mamuta or a Goolix. A Mamuta is a gray creature with no head that knocks the Pikmin down and pounds them into the ground. When he does this, the Pikmin instantly become Flower Pikmin. A Goolix is a liquid creature that only Blue Pikmin can attack. Goolix has two parts, a ball and a brain-like part. Attack the ball with a lot of Blue Pikmin to kill it. If any Pikmin comes in contact with the brain-like part, all attacking Pikmin will be blasted away from Goolix.
Nectar hint:
When you see grass that is taller then Pikmin, walk into it to have the Pikmin make Nectar pop out.There are various amounts of nectar that will come out. Let your pikmin drink it. The pikmin will then grow a flower on their heads.