Red Headgear:
To unlock the Red Headgear, lose 100 times in Single-Player mode. It provides more protection from punches.
Unlockables:
Unlock the following bonuses by performing the corresponding tasks:
BONUS – HOW TO UNLOCK
Champions mode – Win ten bouts in mac’s last stand.
Character audio – Complete all three challenges in exhibition mode.
Donkey Kong(exhibition mode) – Defeat donkey kong in last stand mode.
Major Circuit – Win the minor circuit championship title.
World Circuit – Win the major circuit championship title.
Title Defense Mode – Complete minor, major, and world circuit. Opponents will have new patterns and strategies.
Last Stand mode – Defeat mr. sandman in title defense mode.
Contender Career Credits Mini-game:
To unlock the Contender Career Credits Mini-game, beat Contender Career mode or view it in the options menu. Then, correct the misspelled names of the developers by selecting them and remove the opponent names by selecting them as they scroll down.
Regaining health:
To regain health in between a round, tap plus and minus until you hear a chime.
Knock down an opponent and rapidly tap 1 and 2 on the wii-mote or “drum” the nunchuk. During the dialogue in between rounds, press minus to regain energy. This can only be done once per round.
TKO second chance:
To get one more chance after getting TKO’d, rapidly tap 1 and 2 when the ending animation starts.
Avoid losing:
In Career mode when you are close to losing a fight, select “Restart” and you will not be given a loss.
Sandman strategy:
Use the following strategy to defeat Sandman (title defense) in Round 1. He’s pretty? challenging so remember that he winks twice before his “Tyson” punches. Punch him to stop his attack. You will get a star if the punch is on the same side as the winking eye. It’s usually his left (your right) that will wink first. Once you have your two stars, let him have it and immediately punch him with the left hand in the face after the uppercut. This is when the fight gets tougher. He will start attacking in the following order; two fast downward punches, the “Night-Night” punch, the “Stand Still” punch, and then the side punch. The special punches (Night-Night and Stand Still) will take a while for him to wind up to confuse you. There are two ways to get past this. You can do it the easy way and simply dodge and counter when you can while throwing in extra punches to the head. After that, deal with his Dreamland Express attack. Or, you can do it the hard way, which is how to complete the “take him down in under 33 seconds” challenge. When he’s about to hit you, stop him by punching him like you did with the winks. If done correctly, you should get a star each time, but he has to be close when you hit him. You only need four more stars if you did the “punch when he winks” technique correctly. In total, when the six stars appear on him, he will go down. He will get up at either “3” or “4”, depending on how you hit him. He will then get up. Do the same thing you did with the winking attacks. Be careful though since you don’t know which eye he will wink with and, after the second one, there is a delay before the third wink. After that third star, release it, and the follow up punch. He will now back up for the Dreamland Express attack. Try to punch him with your right hand. He will probably dodge and say “My turn!”. Duck his punch and hit him in the head, followed by four body blows, and finally a head shot. Dodge his first uppercuts. If hit by the first uppercut, it will not penalize you. Just dodge the next two, then give him the head shot followed by six body blows, and finally the head shot. He will do the “Night-Night” punch so be ready to punch him for that star and use it. He should then go down. If not, punch him again when he does the side punch immediately after and hopefully get an extra star. He will now growl when he gets up, indicating that his “Tyson” punches will come at you at double the speed. When he winks, do what you did before and punch him for a star. Just make sure you punch with the left first. If you have a leftover star it will help, but if not and you took him out a bit early with that last uppercut, both will end with about the same time. However, if you didn’t have to punch him again, you should get a faster time. Get three stars and unleash on him. He’ll then say “Oh, come on!”. The problem with this match is that is takes plenty of courage and skill to win, but at least it isn’t the most difficult fight in the game.
Von Kaiser strategies:
-Use the following strategy to defeat Von Kaiser 1 in only five punches. This is pretty easy to accomplish. First, get three stars. To get stars, punch him at the correct moment whenever he shakes his head for the punch. Listen for the four clicks, then punch. Go for the head since it’ll inflict more damage. After that, dodge his next punch and counter it with your own punch. He’ll then cramp up. Before he says “Mommy!”, wind up your uppercut. If done correctly, you’ll K.O. him. This will require plenty of practice.
-Use the following strategy to defeat Von Kaiser in Title Defense mode. In phase one, Von Kaiser always shakes his head before he throws a punch. For his regular(slow) jab, throw a correctly-timed punch to the head to get a star. If you immediately throw a gut punch afterwards, he will stand up straight faster. Be sure to time your jab and immediately throw a hook. You will do this twice in this phase. He’ll then stat using his uppercut. The timing is slightly different but use the same method as you did with his jab. Time a jab and throw a hook after it. You must be patient because the next jab takes a while. Dodge and counter with a jab and an uppercut for the first down. In phase two the fight gets confusing. He will back up and do a spin punch. Dodge it and counter with six jabs, then use a hook immediately afterwards. Wait a bit and then throw a punch. If timed correctly, you’ll stop his fast jab. His slow jab and uppercut are next. Use the previously described tactics to deal with those attacks also. After those two, he will do a fake uppercut. Hook at the correct moment, and once you hook him, throw an uppercut as soon as possible. He will do one more fake uppercut. Hook, then time a jab just after he lands. In phase three, use the same method with the spin punch. He will do another fake uppercut before a? real uppercut. For the fake uppercut, time the hook just right. For the real uppercut, do the same thing as in phases one and two. After the jab and hook get you a third star, launch it. He will go down quickly. This is a difficult strategy but will get you a quick time.
Stop opponent from healing after knock down:
When your opponent gets up after being knocked down, immediately punch? them. He should lose some health. Repeat the process the next time he falls down. Note: This doesn’t always work.