Prequel Bonuses:
Have the Game Boy Advance game Kirby And The Amazing Mirror in the cartridge slot and load a saved game from it to unlock a bonus character. Alternately, beat Kirby – Canvas Curse with the Game Boy Advance game Kirby’s Nightmare In Dream Land in the cartridge slot to unlock a bonus character.
Have the Game Boy Advance game Kirby And The Amazing Mirror or Kirby’s Nightmare In Dream Land in the cartridge slot to unlock the “Kirby – Nightmare In Dreamland” music. Alternately, get 200 medals to be able to buy the music from Kirby – Nightmare In Dreamland for 50 medals.
Unlockable Characters:
-To unlock Waddle Dee and King Dee Dee Dee for purchase for 20 medals, beat the game.
-To unlock Metaknight for purchase for 25 medals, purchsae King Dee Dee Dee.
-To unlock Waddle Doo, beat the game with Kirby, Waddle Dee, King Dee Dee Dee, and Metaknight.
Jump mini-game:
To unlock the Jump Game selection next to the “Options” button at the main menu, beat the game with all five characters.
Unlockable Sub-Games:
Unlock the following sub-games by performing the corresponding tasks:
Block Attack sub-game – Beat level 2 of Block Attack in Boss Games.
Cart Run sub-game – Beat level 2 of Cart Run in Boss Games.
Paint Panic sub-game – Beat level 2 of Paint Panic in Boss Games.
Alternate title screen:
To make the title screen turn blue, get a 100% game completion.
Final three medals:
To obtain the last three medals, earn an “A” rank in level 3 in each of the sub-games.
Easy lives:
You can earn nine lives on the Dash! Jump! mini-game by landing in the small space at the end. Land between 3300 and 3400 to earn nine lives. This is easiest with Meta Knight.
Only get desired items at Medal Swap:
Go to the Medal Swap and touch a plate until you have whatever is behind it; do not touch anything yet. If it is something you do not want or is useless, immediately turn off the game then turn it back on and you will still have all your medals.
Medal Swap bonuses:
Unlock the following Medal Swap bonuses by collecting the corresponding numbers of medals:
MEDAL SWAP – MEDALS
Bead Line – Six medals
Course 1-8 – Nine medals each
King Dedede – Twenty medals
Life Boost – Seven medals
Life Boost – Twelve medals
Life Boost – Fourteen medals
Meta Knight – Twenty-five medals
Song One – Three medals
Song Three – Three medals
Song Two – Three medals
Tropic Line – Six medals
Zebra Line – Six medals
Sound test bonus tracks:
Unlock the following tracks under the Sound Test option by beating the World Of Drawcia level with Kirby:
Track 24 (The World of Drawcia)
Track 40 (Drawcia Demo)
Track 41 (Dracia Sorceress)
Track 42 (Drawcia Soul)
Track 43 (Ending Cinema)
Track 44 (Credits)
Drawcia Sorceress and Drawcia Soul strategies:
-The final battle begins with you battling the Drawcia Sorceress. She floats around the room during the battle and is easy to defeat if you study her attacks. One of her attacks is where she jumps across the arena in an attempt to smash you. If you are on the opposite side of the arena, it is easily avoided. Simply roll to the other side of the arena immediately after she jumps. If you are on the same side of the arena as her, quickly roll away from her immediately when you see her lower to the ground to jump, then roll back quickly. Another attack is where she launches high into the air before charging back down to smash you. When you see her launch into the air, immediately roll to a corner in the part of the room opposite of where she flew.
She will also create enemies (and sometimes spikes and bombs) from paintings, then fly away (just as she did before the Boss battles). When she draws enemies, kill them to make her return. Touch the bombs until they are all gone. For the spikes, watch the ground and when you see dots of dirt flying up from a specific areas, it indicates where it will pop up. She will also shoot a big beam from her rear. Draw a line in front of the blast to deflect it back toward her, which will stun her and cause her to fall to the ground. Dash at her to damage her. Repeat until she is defeated. Note: Try to constantly stay on the opposite side of the room from her.
When the Drawcia Sorceress is defeated, she transforms into the Drawcia Soul, a big glob of paint. She will stay in the background, attacking you from a distance with more attacks than the Sorceress. The first attack is where she will bounce at you to try and smash you. Avoid it by watching where she is rolling and roll away. For her second attack, she will shoot pods at you from a distance. If you don’t touch them in time, they turn into a fireball, iceball, or laser beam. If they turn into attacks, simply roll away. She will also? turn to pieces and fall down on you in the form of colorful meteors. Yet another attack is where she transports to where you are located and makes rainbow things come out of a little crack in her back, which then surround her. Stay away from her to avoid it and draw lines to protect yourself. Finally, she will occasionally charge at you as a fireball. When the sky turns red, immediately guide yourself to the top screen to avoid it. To defeat her, when the pods open and reveal an eye, tap them with the stylus to launch them back at her. When she transports to you, tap her to hurt her. Keep tapping the pods and tapping her when she is near to win.
Different Drawcia Soul teleports:
For Kirby, Drawcia Soul teleports at least three times when you “get” her in a row. For the unlockable characters, she teleports around five or six times before she is finally stunned.
Rainbow Run: Ravine Road hint:
For the Line Trial for Ravine Road in Rainbow Run, you don’t need ink to get to the end. Just keep tapping your character and you will make it to the end since the air will push you up and you will never fall in the pit. You might need to use a maximum of 10 ml, but you will get three medals this way.
Rainbow Run: Plant Plain hint:
For the Line Trial, you’ll be very lucky if you have to use any ink, especially as Kirby, since you can copy the wheel and spin to the end. When playing as a different character, you must tap all of the blocks at the correct time. If you make a mistake, dash back to the beginning then back to that spot if you do not want to use any ink.
Rainbow Run: Tiny Town hint:
For the Line Trial, don’t use any ink. Simply keep tapping your character and you will make it to the end. However, when you fall in the pit with the bouncy thing, do not tap the character until you are rolling on ground again.
Rainbow Run: Mag Mount hint:
For the Line Trial, use Kirby and get the Burning power-up. When you get to the part with a bunch of ledges and you must get to the top, keep tapping Kirby. He will dash into the walls and climb up the walls. You will have to use some ink to get to the end. Once you can’t do this any longer, get rid of the Burning power-up then use two simple lines to reach the goal. You should make it in better than 800 ml if done right.
Metal swap hint:
On the metal swap, touch a plate until you have whatever is behind it. Before tocuhing anything, turn off the game if it is something you do not want or if it is useless (such as a song). Turn the game back on and you will still have all the metals, and the game thinks nothing happened. Don’t exit the metal swap before you turn off the power or else the trick will fail.
Paint Skate easter eggs:
In Paint Skate mode, you can see references from other games, such as the Triforce or the Super Smash Bros. symbol.